qzdoom/wadsrc/mapinfo/strife.txt
Christoph Oelckers 6c21616c85 - Changed: HIRESTEX 'define' textures now replace existing textures
of type MiscPatch with the same name.
- Added UDMF line trigger types MonsterUse and MonsterPush.
- Separated skill and class filter bits from FMapThing::flags so that
  UDMF can define up to 16 of each. Also separated easy/baby and
  hard/nightmare and changed default MAPINFO definitions.
- Changed: Crosshair drawing uses the current player class's default health instead
  of 100 to calculate the color for the crosshair.
- Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated
  all user settable flags from MoreFlags into their own Flags variable.


SVN r964 (trunk)
2008-05-11 21:16:32 +00:00

278 lines
4.6 KiB
Text

// MAPINFO for Strife (full version and teaser)
skill baby
AmmoFactor 2
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
PicName "M_JKILL"
Key t
skill easy
SpawnFilter "Easy"
PicName "M_ROUGH"
Key r
skill normal
SpawnFilter "Normal"
PicName "M_HURT"
Key v
skill hard
SpawnFilter "Hard"
PicName "M_ULTRA"
Key e
skill nightmare
AmmoFactor 2
FastMonsters
DisableCheats
RespawnTime 16
SpawnFilter "Nightmare"
PicName "M_NMARE"
Key b
defaultmap
forcenoskystretch
strifefallingdamage
nointermission
clipmidtextures
noinfighting
map MAP01 "AREA 1: sanctuary"
next MAP02
sky1 SKYMNT02 0
music D_ACTION
cluster 1
map MAP02 "AREA 2: town"
next MAP03
sky1 SKYMNT02 0
music D_TAVERN
cluster 1
map MAP03 "AREA 3: front base"
next MAP04
sky1 SKYMNT02 0
music D_DANGER
cluster 1
noallies
redirect Sigil map30
map MAP04 "AREA 4: power station"
next MAP05
sky1 SKYMNT02 0
music D_FAST
cluster 1
map MAP05 "AREA 5: prison"
next MAP06
sky1 SKYMNT02 0
music D_INTRO
cluster 1
map MAP06 "AREA 6: sewers"
next MAP07
sky1 SKYMNT02 0
music D_DARKER
cluster 1
map MAP07 "AREA 7: castle"
next MAP08
sky1 SKYMNT02 0
music D_STRIKE
cluster 1
redirect Sigil map10
map MAP08 "AREA 8: Audience Chamber"
next MAP09
sky1 SKYMNT02 0
music D_SLIDE
cluster 1
map MAP09 "AREA 9: Castle: Programmer's Keep"
next MAP10
sky1 SKYMNT02 0
music D_TRIBAL
cluster 1
// These are the sky changes for the first 8 maps
specialaction "Programmer", ACS_Execute, 0, 1, 256
specialaction "Programmer", ACS_Execute, 0, 2, 256
specialaction "Programmer", ACS_Execute, 0, 3, 256
specialaction "Programmer", ACS_Execute, 0, 4, 256
specialaction "Programmer", ACS_Execute, 0, 5, 256
specialaction "Programmer", ACS_Execute, 0, 6, 256
specialaction "Programmer", ACS_Execute, 0, 7, 256
specialaction "Programmer", ACS_Execute, 0, 8, 256
// It seems that Strife was originally going to print the text
// from the C1TEXT lump when you move from map 9 to map 10, but
// that idea apparently got scrapped as the game developed.
map MAP10 "AREA 10: New Front Base"
next MAP11
sky1 SKYMNT01 0
music D_MARCH
cluster 1
map MAP11 "AREA 11: Borderlands"
next MAP12
sky1 SKYMNT01 0
music D_DANGER
cluster 1
map MAP12 "AREA 12: the temple of the oracle"
next MAP13
sky1 SKYMNT01 0
music D_MOOD
cluster 1
map MAP13 "AREA 13: Catacombs"
next MAP14
sky1 SKYMNT01 0
music D_CASTLE
cluster 1
map MAP14 "AREA 14: mines"
next MAP15
sky1 SKYMNT01 0
music D_DARKER
cluster 1
map MAP15 "AREA 15: Fortress: Administration"
next MAP16
sky1 SKYMNT01 0
music D_ACTION
cluster 1
map MAP16 "AREA 16: Fortress: Bishop's Tower"
next MAP17
sky1 SKYMNT01 0
music D_FIGHT
cluster 1
map MAP17 "AREA 17: Fortress: The Bailey"
next MAP18
sky1 SKYMNT01 0
music D_SPENSE
cluster 1
map MAP18 "AREA 18: Fortress: Stores"
next MAP19
sky1 SKYMNT01 0
music D_SLIDE
cluster 1
map MAP19 "AREA 19: Fortress: Security Complex"
next MAP20
sky1 SKYMNT01 0
music D_STRIKE
cluster 1
map MAP20 "AREA 20: Factory: Receiving"
next MAP21
sky1 SKYMNT01 0
music D_DARK
cluster 1
map MAP21 "AREA 21: Factory: Manufacturing"
next MAP22
sky1 SKYMNT01 0
music D_TECH
cluster 1
map MAP22 "AREA 22: Factory: Forge"
next MAP23
sky1 SKYMNT01 0
music D_SLIDE
cluster 1
map MAP23 "AREA 23: Order Commons"
next MAP24
sky1 SKYMNT01 0
music D_DRONE
cluster 1
map MAP24 "AREA 24: Factory: Conversion Chapel"
next MAP25
sky1 SKYMNT01 0
music D_PANTHR
cluster 1
map MAP25 "AREA 25: Catacombs: Ruined Temple"
next MAP26
sky1 SKYMNT01 0
music D_SAD
cluster 1
map MAP26 "AREA 26: proving grounds"
next MAP27
sky1 SKYMNT01 0
music D_INSTRY
cluster 1
map MAP27 "AREA 27: The Lab"
next MAP28
sky1 SKYMNT01 0
music D_TECH
cluster 1
map MAP28 "AREA 28: Alien Ship"
next MAP29
sky1 SKYMNT01 0
music D_ACTION
cluster 1
map MAP29 "AREA 29: Entity's Lair"
next EndGameS
sky1 SKYMNT01 0
music D_INSTRY
cluster 1
deathslideshow
map MAP30 "AREA 30: Abandoned Front Base"
next MAP31
sky1 SKYMNT01 0
music D_DRONE
cluster 1
map MAP31 "AREA 31: Training Facility"
next MAP01
sky1 SKYMNT01 0
music D_FIGHT
cluster 1
map MAP32 "AREA 1: Sanctuary"
next MAP33
sky1 SKYMNT02 0
music D_MAP1
cluster 2
map MAP33 "AREA 2: Town"
next MAP34
sky1 SKYMNT02 0
music D_MAP2
cluster 2
map MAP34 "AREA 3: Movement Base"
next EndBuyStrife
sky1 SKYMNT02 0
music D_MAP3
cluster 2
noallies
clusterdef 1
hub
clusterdef 2
hub
exittext T1TEXT
music d_fmfast
pic PANEL7
exittextislump
clearepisodes
episode MAP02 teaser MAP33
name "Quest for the Sigil"