qzdoom/src/gl/scene
2018-04-29 12:32:21 +02:00
..
gl_bsp.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_drawinfo.cpp - some refactoring of GLDrawList to remove implementation-specific parts from this class. 2018-04-29 12:32:21 +02:00
gl_drawinfo.h - some refactoring of GLDrawList to remove implementation-specific parts from this class. 2018-04-29 12:32:21 +02:00
gl_flats.cpp - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
gl_portal.cpp - GLSprite rework. 2018-04-28 20:02:17 +02:00
gl_portal.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
gl_scene.cpp - some refactoring of GLDrawList to remove implementation-specific parts from this class. 2018-04-29 12:32:21 +02:00
gl_scenedrawer.h - cleaned up includes for gl_decal.cpp 2018-04-27 20:28:59 +02:00
gl_skydome.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
gl_sprite.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
gl_swscene.cpp - header cleanup for gl_swscene. 2018-04-27 00:53:58 +02:00
gl_swscene.h - header cleanup for gl_swscene. 2018-04-27 00:53:58 +02:00
gl_walls_draw.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
gl_weapon.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00