qzdoom/src/gl
2018-04-30 10:35:18 +03:00
..
compatibility - trying to clean up the weapon renderer. 2018-04-29 22:30:52 +02:00
data - removed empty gl_wall.h. 2018-04-29 11:40:47 +02:00
dynlights - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
models - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
renderer - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
scene Fixed randomly colored weapons 2018-04-30 10:35:18 +03:00
shaders - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
stereo3d - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
system - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
textures - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00