qzdoom/docs/console.txt

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<a href="#addbot">addbot</a><br>
<a href="#addkeysection">addkeysection</a><br>
<a href="#addmenukey">addmenukey</a><br>
<a href="#addrocketexplosion">addrocketexplosion</a><br>
<a href="#addslot">addslot</a><br>
<a href="#alias">alias</a><br>
<a href="#alwaysapplydmflags">alwaysapplydmflags</a><br>
<a href="#am_backcolor">am_backcolor</a><br>
<a href="#am_cdwallcolor">am_cdwallcolor</a><br>
<a href="#am_fdwallcolor">am_fdwallcolor</a><br>
<a href="#am_gridcolor">am_gridcolor</a><br>
<a href="#am_interlevelcolor">am_interlevelcolor</a><br>
<a href="#am_intralevelcolor">am_intralevelcolor</a><br>
<a href="#am_lockedcolor">am_lockedcolor</a><br>
<a href="#am_notseencolor">am_notseencolor</a><br>
<a href="#am_overlay">am_overlay</a><br>
<a href="#am_ovotherwallscolor">am_ovotherwallscolor</a><br>
<a href="#am_ovtelecolor">am_ovtelecolor</a><br>
<a href="#am_ovthingcolor">am_ovthingcolor</a><br>
<a href="#am_ovtrans">am_ovtrans</a><br>
<a href="#am_ovunseencolor">am_ovunseencolor</a><br>
<a href="#am_ovwallcolor">am_ovwallcolor</a><br>
<a href="#am_ovyourcolor">am_ovyourcolor</a><br>
<a href="#am_rotate">am_rotate</a><br>
<a href="#am_showitems">am_showitems</a><br>
<a href="#am_showmonsters">am_showmonsters</a><br>
<a href="#am_showsecrets">am_showsecrets</a><br>
<a href="#am_showtime">am_showtime</a><br>
<a href="#am_thingcolor">am_thingcolor</a><br>
<a href="#am_tswallcolor">am_tswallcolor</a><br>
<a href="#am_usecustomcolors">am_usecustomcolors</a><br>
<a href="#am_wallcolor">am_wallcolor</a><br>
<a href="#am_xhaircolor">am_xhaircolor</a><br>
<a href="#am_yourcolor">am_yourcolor</a><br>
<a href="#anubis">anubis</a><br>
<a href="#archivecvar">archivecvar</a><br>
<a href="#atexit">atexit</a><br>
<a href="#autoaim">autoaim</a><br>
<a href="#autosavenum">autosavenum</a><br>
<a href="#bind">bind</a><br>
<a href="#binddefaults">binddefaults</a><br>
<a href="#bot_allowspy">bot_allowspy</a><br>
<a href="#bot_next_color">bot_next_color</a><br>
<a href="#bot_observer">bot_observer</a><br>
<a href="#bumpgamma">bumpgamma</a><br>
<a href="#cd_close">cd_close</a><br>
<a href="#cd_drive">cd_drive</a><br>
<a href="#cd_eject">cd_eject</a><br>
<a href="#cd_enabled">cd_enabled</a><br>
<a href="#cd_pause">cd_pause</a><br>
<a href="#cd_play">cd_play</a><br>
<a href="#cd_resume">cd_resume</a><br>
<a href="#cd_stop">cd_stop</a><br>
<a href="#centerview">centerview</a><br>
<a href="#changemap">changemap</a><br>
<a href="#changemus">changemus</a><br>
<a href="#chase">chase</a><br>
<a href="#chase_dist">chase_dist</a><br>
<a href="#chase_height">chase_height</a><br>
<a href="#chasedemo">chasedemo</a><br>
<a href="#chat_substitution">chat_substition</a><br>
<a href="#chatmacroX">chatmacro0</a><br>
<a href="#chatmacroX">chatmacro1</a><br>
<a href="#chatmacroX">chatmacro2</a><br>
<a href="#chatmacroX">chatmacro3</a><br>
<a href="#chatmacroX">chatmacro4</a><br>
<a href="#chatmacroX">chatmacro5</a><br>
<a href="#chatmacroX">chatmacro6</a><br>
<a href="#chatmacroX">chatmacro7</a><br>
<a href="#chatmacroX">chatmacro8</a><br>
<a href="#chatmacroX">chatmacro9</a><br>
<a href="#cl_bbannounce">cl_bbannounce</a><br>
<a href="#cl_bloodsplats">cl_bloodsplats</a><br>
<a href="#cl_bloodtype">cl_bloodtype</a><br>
<a href="#cl_maxdecals">cl_maxdecals</a><br>
<a href="#cl_missiledecals">cl_missiledecals</a><br>
<a href="#cl_pufftype">cl_pufftype</a><br>
<a href="#cl_rockettrails">cl_rockettrails</a><br>
<a href="#cl_run">cl_run</a><br>
<a href="#cl_showmultikills">cl_showmultikills</a><br>
<a href="#cl_showsprees">cl_showsprees</a><br>
<a href="#cl_spreaddecals">cl_spreaddecals</a><br>
<a href="#clear">clear</a><br>
<a href="#clearwallcycles">clearwallcycles</a><br>
<a href="#cmdlist">cmdlist</a><br>
<a href="#color">color</a><br>
<a href="#compat_limitpain">compat_limitpain</a><br>
<a href="#compat_nopassover">compat_nopassover</a><br>
<a href="#compat_shortTex">compat_shortTex</a><br>
<a href="#compat_silentpickup">compat_silentpickup</a><br>
<a href="#compat_soundslots">compat_soundslots</a><br>
<a href="#compat_stairs">compat_stairs</a><br>
<a href="#compatflags">compatflags</a><br>
<a href="#con_centernotify">con_centernotify</a><br>
<a href="#con_ctrl_d">con_ctrl_d</a><br>
<a href="#con_midtime">con_midtime</a><br>
<a href="#con_notifytime">con_notifytime</a><br>
<a href="#con_scaletext">con_scaletext</a><br>
<a href="#countdecals">countdecals</a><br>
<a href="#countdecalsreal">countdecalsreal</a><br>
<a href="#crosshair">crosshair</a><br>
<a href="#crosshaircolor">crosshaircolor</a><br>
<a href="#crosshairgrow">crosshairgrow</a><br>
<a href="#crosshairhealth">crosshairhealth</a><br>
<a href="#crosshairscale">crosshairscale</a><br>
<a href="#cvarlist">cvarlist</a><br>
<a href="#cvarlistplain">cvarlistplain</a><br>
<a href="#deathmatch">deathmatch</a><br>
<a href="#defaultbind">defaultbind</a><br>
<a href="#demo_compress">demo_compress</a><br>
<a href="#developer">developer</a><br>
<a href="#dimamount">dimamount</a><br>
<a href="#dimcolor">dimcolor</a><br>
<a href="#dir">dir </a><br>
<a href="#disableautosave">disableautosave</a><br>
<a href="#dmflags">dmflags</a><br>
<a href="#dmflags2">dmflags2</a><br>
<a href="#doublebind">doublebind</a><br>
<a href="#dumpclasses">dumpclasses</a><br>
<a href="#dumpheap">dumpheap</a><br>
<a href="#dumpmap">dumpmap</a><br>
<a href="#dumpmapthings">dumpmapthings</a><br>
<a href="#dumpspawnables">dumpspawnables</a><br>
<a href="#echo">echo</a><br>
<a href="#endgame">endgame</a><br>
<a href="#error">error</a><br>
<a href="#eval">eval</a><br>
<a href="#exec">exec</a><br>
<a href="#exit">exit</a><br>
<a href="#fly">fly</a><br>
<a href="#forcewater">forcewater</a><br>
<a href="#fov">fov</a><br>
<a href="#fraglimit">fraglimit</a><br>
<a href="#freelook">freelook</a><br>
<a href="#freeze">freeze</a><br>
<a href="#fullscreen">fullscreen</a><br>
<a href="#gameversion">gameversion</a><br>
<a href="#gamma">gamma</a><br>
<a href="#genblockmap">genblockmap</a><br>
<a href="#gender">gender</a><br>
<a href="#gennodes">gennodes</a><br>
<a href="#get">get</a><br>
<a href="#give">give</a><br>
<a href="#god">god</a><br>
<a href="#heapsize">heapsize</a><br>
<a href="#history">history</a><br>
<a href="#hud_scale">hud_scale</a><br>
<a href="#i_remapkeypad">i_remapkeypad</a><br>
<a href="#idclev">idclev</a><br>
<a href="#iddqd">iddqd</a><br>
<a href="#idmus">idmus</a><br>
<a href="#idmypos">idmypos</a><br>
<a href="#in_mouse">in_mouse</a><br>
<a href="#invertmouse">invertmouse</a><br>
<a href="#invnext">invnext</a><br>
<a href="#invprev">invprev</a><br>
<a href="#invuse">invuse</a><br>
<a href="#invuseall">invuseall</a><br>
<a href="#joy_speedmultiplier">joy_speedmultiplier</a><br>
<a href="#joy_xsensitivity">joy_xsensitivity</a><br>
<a href="#joy_xthreshold">joy_xthreshold</a><br>
<a href="#joy_ysensitivity">joy_ysensitivity</a><br>
<a href="#joy_ythreshold">joy_ythreshold</a><br>
<a href="#key">key</a><br>
<a href="#kill">kill</a><br>
<a href="#land">land</a><br>
<a href="#language">language</a><br>
<a href="#listbots">listbots</a><br>
<a href="#logfile">logfile</a><br>
<a href="#lookspring">lookspring</a><br>
<a href="#lookstrafe">lookstrafe</a><br>
<a href="#m_forward">m_forward</a><br>
<a href="#m_pitch">m_pitch</a><br>
<a href="#m_side">m_side</a><br>
<a href="#m_yaw">m_yaw</a><br>
<a href="#map">map</a><br>
<a href="#mdk">mdk</a><br>
<a href="#mem">mem</a><br>
<a href="#menu_display">menu_display</a><br>
<a href="#menu_endgame">menu_endgame</a><br>
<a href="#menu_game">menu_game</a><br>
<a href="#menu_gameplay">menu_gameplay</a><br>
<a href="#menu_help">menu_help</a><br>
<a href="#menu_keys">menu_keys</a><br>
<a href="#menu_load">menu_load</a><br>
<a href="#menu_main">menu_main</a><br>
<a href="#menu_options">menu_options</a><br>
<a href="#menu_player">menu_player</a><br>
<a href="#menu_quit">menu_quit</a><br>
<a href="#menu_save">menu_save</a><br>
<a href="#menu_video">menu_video</a><br>
<a href="#messagemode">messagemode</a><br>
<a href="#messagemode2">messagemode2</a><br>
<a href="#morphme">morphme</a><br>
<a href="#mouse_sensitivity">mouse_sensitivity</a><br>
<a href="#movebob">movebob</a><br>
<a href="#msg">msg</a><br>
<a href="#msg0color">msg0color</a><br>
<a href="#msg1color">msg1color</a><br>
<a href="#msg2color">msg2color</a><br>
<a href="#msg3color">msg3color</a><br>
<a href="#msg4color">msg4color</a><br>
<a href="#msgmidcolor">msgmidcolor</a><br>
<a href="#msgmidcolor2">msgmidcolor2</a><br>
<a href="#name">name</a><br>
<a href="#neverswitchonpickup">neverswitchonpickup</a><br>
<a href="#noclip">noclip</a><br>
<a href="#nofilecompression">nofilecompression</a><br>
<a href="#noise">noise</a><br>
<a href="#notarget">notarget</a><br>
<a href="#pause">pause</a><br>
<a href="#pings">pings</a><br>
<a href="#playdemo">playdemo</a><br>
<a href="#playerinfo">playerinfo</a><br>
<a href="#playersounds">playersounds</a><br>
<a href="#playlist">playlist</a><br>
<a href="#playlistnext">playlistnext</a><br>
<a href="#playlistpos">playlistpos</a><br>
<a href="#playlistprev">playlistprev</a><br>
<a href="#playliststatus">playliststatus</a><br>
<a href="#playmovie">playmovie</a><br>
<a href="#playsound">playsound</a><br>
<a href="#png_gamma">png_gamma</a><br>
<a href="#png_level">png_level</a><br>
<a href="#powerup">powerup</a><br>
<a href="#print">print</a><br>
<a href="#puke">puke</a><br>
<a href="#pullin">pullin</a><br>
<a href="#queryiwad">queryiwad</a><br>
<a href="#quickload">quickload</a><br>
<a href="#quicksave">quicksave</a><br>
<a href="#quit">quit</a><br>
<a href="#r_columnmethod">r_columnmethod</a><br>
<a href="#r_detal">r_detail</a><br>
<a href="#r_drawflat">r_drawflat</a><br>
<a href="#r_drawfuzz">r_drawfuzz</a><br>
<a href="#r_drawmirrors">r_drawmirrors</a><br>
<a href="#r_drawplayersprites">r_drawplayersprites</a><br>
<a href="#r_drawtrans">r_drawtrans</a><br>
<a href="#r_fogboundary">r_fogboundary</a><br>
<a href="#r_particles">r_particles</a><br>
<a href="#r_stretchsky">r_stretchsky</a><br>
<a href="#r_viewsize">r_viewsize</a><br>
<a href="#r_visibility">r_visibility</a><br>
<a href="#rebind">rebind</a><br>
<a href="#removebots">removebots</a><br>
<a href="#say">say</a><br>
<a href="#say_team">say_team</a><br>
<a href="#screenblocks">screenblocks</a><br>
<a href="#screenshot">screenshot</a><br>
<a href="#screenshot_quiet">screenshot_quiet</a><br>
<a href="#screenshot_type">screenshot_type</a><br>
<a href="#scriptstat">scriptstat</a><br>
<a href="#select">select</a><br>
<a href="#set">set</a><br>
<a href="#setcolor">setcolor</a><br>
<a href="#setslot">setslot</a><br>
<a href="#show_messages">show_messages</a><br>
<a href="#sizedown">sizedown</a><br>
<a href="#sizeup">sizeup</a><br>
<a href="#skill">skill</a><br>
<a href="#skin">skin</a><br>
<a href="#skins">skins</a><br>
<a href="#slot">slot</a><br>
<a href="#snd_3d">snd_3d</a><br>
<a href="#snd_buffersize">snd_buffersize</a><br>
<a href="#snd_channels">snd_channels</a><br>
<a href="#snd_driver">snd_driver</a><br>
<a href="#snd_flipstereo">snd_flipstereo</a><br>
<a href="#snd_fpumixer">snd_fpumixer</a><br>
<a href="#snd_listdrivers">snd_listdrivers</a><br>
<a href="#snd_listmididevices">snd_listmididevices</a><br>
<a href="#snd_matrix">snd_matrix</a><br>
<a href="#snd_mididevice">snd_mididevice</a><br>
<a href="#snd_midiprecache">snd_midiprecache</a><br>
<a href="#snd_midivolume">snd_midivolume</a><br>
<a href="#snd_movievolume">snd_movievolume</a><br>
<a href="#snd_musicvolume">snd_musicvolume</a><br>
<a href="#snd_output">snd_output</a><br>
<a href="#snd_pitched">snd_pitched</a><br>
<a href="#snd_reset">snd_reset</a><br>
<a href="#snd_samplerate">snd_samplerate</a><br>
<a href="#snd_sfxvolume">snd_sfxvolume</a><br>
<a href="#snd_status">snd_status</a><br>
<a href="#snd_surround">snd_surround</a><br>
<a href="#snd_waterreverb">snd_waterreverb</a><br>
<a href="#soundlinks">soundlinks</a><br>
<a href="#soundlist">soundlist</a><br>
<a href="#spc_8bit">spc_8bit</a><br>
<a href="#spc_amp">spc_amp</a><br>
<a href="#spc_frequency">spc_frequency</a><br>
<a href="#spc_lowpass">spc_lowpass</a><br>
<a href="#spc_oldsamples">spc_oldsamples</a><br>
<a href="#spc_quality">spc_quality</a><br>
<a href="#spc_stereo">spc_stereo</a><br>
<a href="#spc_surround">spc_surround</a><br>
<a href="#splashfactor">splashfactor</a><br>
<a href="#spray">spray</a><br>
<a href="#spynext">spynext</a><br>
<a href="#spyprev">spyprev</a><br>
<a href="#st_scale">st_scale</a><br>
<a href="#stat">stat</a><br>
<a href="#stillbob">stillbob</a><br>
<a href="#stop">stop</a><br>
<a href="#stopmus">stopmus</a><br>
<a href="#storesavepic">storesavepic</a><br>
<a href="#summon">summon</a><br>
<a href="#sv_aircontrol">sv_aircontrol</a><br>
<a href="#sv_barrelrespawn">sv_barrelrespawn</a><br>
<a href="#sv_cheats">sv_cheats</a><br>
<a href="#sv_falldamage">sv_falldamage</a><br>
<a href="#sv_fastmonsters">sv_fastmonsters</a><br>
<a href="#sv_forcerespawn">sv_forcerespawn</a><br>
<a href="#sv_gravity">sv_gravity</a><br>
<a href="#sv_infiniteammo">sv_infiniteammo</a><br>
<a href="#sv_itemrespawn">sv_itemrespawn</a><br>
<a href="#sv_monsterrespawn">sv_monsterrespawn</a><br>
<a href="#sv_noarmor">sv_noarmor</a><br>
<a href="#sv_nobfgaim">sv_nobfgaim</a><br>
<a href="#sv_noexit">sv_noexit</a><br>
<a href="#sv_nofov">sv_nofov</a><br>
<a href="#sv_nofreelook">sv_nofreelook</a><br>
<a href="#sv_nohealth">sv_nohealth</a><br>
<a href="#sv_noitems">sv_noitems</a><br>
<a href="#sv_nojump">sv_nojump</a><br>
<a href="#sv_nomonsters">sv_nomonsters</a><br>
<a href="#sv_oldfalldamage">sv_oldfalldamage</a><br>
<a href="#sv_respawnprotect">sv_respawnprotect</a><br>
<a href="#sv_respawnsuper">sv_respawnsuper</a><br>
<a href="#sv_samelevel">sv_samelevel</a><br>
<a href="#sv_spawnfarthest">sv_spawnfarthest</a><br>
<a href="#sv_weapondrop">sv_weapondrop</a><br>
<a href="#sv_weaponstay">sv_weaponstay</a><br>
<a href="#team">team</a><br>
<a href="#teamdamage">teamdamage</a><br>
<a href="#teamplay">teamplay</a><br>
<a href="#telezoom">telezoom</a><br>
<a href="#test">test</a><br>
<a href="#testblend">testblend</a><br>
<a href="#testcolor">testcolor</a><br>
<a href="#testfade">testfade</a><br>
<a href="#ticker">ticker</a><br>
<a href="#tilt">tilt</a><br>
<a href="#timedemo">timedemo</a><br>
<a href="#timelimit">timelimit</a><br>
<a href="#timidity_8bit">timidity_8bit</a><br>
<a href="#timidity_byteswap">timidity_byteswap</a><br>
<a href="#timidity_chorus">timidity_chorus</a><br>
<a href="#timidity_exe">timidity_exe</a><br>
<a href="#timidity_extargs">timidity_extargs</a><br>
<a href="#timidity_frequency">timidity_frequency</a><br>
<a href="#timidity_pipe">timidity_pipe</a><br>
<a href="#timidity_reverb">timidity_reverb</a><br>
<a href="#timidity_stereo">timidity_stereo</a><br>
<a href="#toggle">toggle</a><br>
<a href="#toggleconsole">toggleconsole</a><br>
<a href="#togglemap">togglemap</a><br>
<a href="#togglemessages">togglemessages</a><br>
<a href="#transsouls">transsouls</a><br>
<a href="#turbo">turbo</a><br>
<a href="#turn180">turn180</a><br>
<a href="#turnspeeds">turnspeeds</a><br>
<a href="#tx">tx</a><br>
<a href="#ty">ty</a><br>
<a href="#unbind">unbind</a><br>
<a href="#unbindall">unbindall</a><br>
<a href="#undoublebind">undoublebind</a><br>
<a href="#unset">unset</a><br>
<a href="#use">use</a><br>
<a href="#use_joystick">use_joystick</a><br>
<a href="#use_mouse">use_mouse</a><br>
<a href="#var_friction">var_friction</a><br>
<a href="#var_pushers">var_pushers</a><br>
<a href="#vid_attachedsurfaces">vid_attachedsurfaces (Win32 only)</a><br>
<a href="#vid_currentmode">vid_currentmode</a><br>
<a href="#vid_defbits">vid_defbits</a><br>
<a href="#vid_defheight">vid_defheight</a><br>
<a href="#vid_defwidth">vid_defwidth</a><br>
<a href="#vid_fps">vid_fps</a><br>
<a href="#vid_listmodes">vid_listmodes</a><br>
<a href="#vid_noblitter">vid_noblitter (Win32 only)</a><br>
<a href="#vid_palettehack">vid_palettehack (Win32 only)</a><br>
<a href="#vid_setmode">vid_setmode</a><br>
<a href="#vid_vsync">vid_vsync (Win32 only)</a><br>
<a href="#vid_winscale">vid_winscale</a><br>
<a href="#weapnext">weapnext</a><br>
<a href="#weapon">weapon</a><br>
<a href="#weapprev">weapprev</a><br>
<a href="#wi_percents">wi_percents</a><br>
<a href="#wipetype">wipetype</a><br>