qzdoom/src/g_inventory
Christoph Oelckers 04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
..
a_ammo.cpp - moved ammo to its own file, including the backpack. 2016-11-30 12:24:50 +01:00
a_ammo.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_armor.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
a_armor.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_artifacts.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_artifacts.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_health.cpp - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
a_health.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_keys.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
a_keys.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_pickups.cpp - removed the global 'sector_list' variable. 2016-12-25 22:40:26 +01:00
a_pickups.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_puzzleitems.cpp - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
a_weaponpiece.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weaponpiece.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weapons.cpp - fixed: The ammo and sister weapon type pointers were not properly declared as pointers to the type system. 2016-12-02 22:10:15 +01:00
a_weapons.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00