qzdoom/src/common/menu
Emanuele Disco 71dedf6c87 Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
..
joystickmenu.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
menu.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
menu.h - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
menudef.cpp Fixed GUS Emulation with DMXGUS(C) lump conf. 2022-04-09 22:45:31 +02:00
menustate.h
messagebox.cpp - make m_quickexit a global CVAR 2022-01-24 12:01:04 -05:00
optionmenu.cpp - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
resolutionmenu.cpp - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
savegamemanager.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
savegamemanager.h - split the savegame manager into a game dependent and a reusable game indepenent part. 2020-10-16 22:57:28 +02:00