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146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
/*
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** lists.h
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** Essentially, Amiga Exec lists and nodes
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __LISTS_H__
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#define __LISTS_H__
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struct Node
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{
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Node *Succ, *Pred;
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void Insert (Node *putAfter)
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{
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Succ = putAfter->Succ;
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Pred = putAfter;
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putAfter->Succ = this;
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Succ->Pred = this;
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}
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void InsertBefore (Node *putBefore)
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{
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Succ = putBefore;
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Pred = putBefore->Pred;
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putBefore->Pred = this;
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Pred->Succ = this;
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}
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void Remove ()
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{
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Pred->Succ = Succ;
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Succ->Pred = Pred;
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}
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};
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struct List
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{
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Node *Head;
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const Node *const Tail;
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Node *TailPred;
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List () : Head ((Node *)&Tail), Tail (NULL), TailPred ((Node *)&Head)
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{
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}
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bool IsEmpty () const
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{
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return TailPred == (Node *)this;
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}
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void MakeEmpty ()
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{
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Head = (Node *)&Tail;
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TailPred = (Node *)&Head;
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}
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void AddHead (Node *node)
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{
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node->Succ = Head;
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node->Pred = (Node *)&Head;
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Head->Pred = node;
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Head = node;
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}
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void AddTail (Node *node)
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{
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node->Pred = TailPred;
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node->Succ = (Node *)&Tail;
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TailPred->Succ = node;
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TailPred = node;
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}
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Node *RemHead ()
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{
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Node *node = Head;
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if (node->Succ == NULL)
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{
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return NULL;
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}
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Head = node->Succ;
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Head->Pred = (Node *)&Head;
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return node;
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}
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Node *RemHeadQ () // Only use if list is definitely not empty
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{
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Node *node = Head;
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Head = node->Succ;
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Head->Pred = (Node *)&Head;
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return node;
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}
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Node *RemTail ()
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{
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Node *node = TailPred;
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if (node->Pred == NULL)
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{
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return NULL;
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}
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TailPred = node->Pred;
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TailPred->Succ = (Node *)&Tail;
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return node;
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}
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Node *RemTailQ () // Only use if list is definitely not empty
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{
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Node *node = TailPred;
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TailPred = node->Pred;
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TailPred->Succ = (Node *)&Tail;
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return node;
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}
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private:
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List &operator= (const List&) { return *this; }
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};
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#endif //__LISTS_H__
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