qzdoom/src/scripting
Rachael Alexanderson 712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
..
backend Fixed error handling in vector by scalar multiplication 2017-07-01 12:37:31 +03:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm - fixed: The ADDA_RK opcode used the wrong constant type for the offset it adds to the pointer. 2017-07-15 09:14:39 +02:00
zscript Enabled dynamic stack size in ZScript parser generated by Lemon 2017-07-23 11:54:16 +03:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
thingdef_data.cpp Added IndexOf() and LastIndexOf() functions to ZScript string type 2017-07-22 10:54:32 +03:00
thingdef_properties.cpp - implement per-renderer sprite hiding based on the actor's render feature flags 2017-07-29 17:03:43 -04:00
types.cpp Added generic workaround for double type alignment 2017-04-23 14:49:36 +03:00
types.h - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00