qzdoom/src/hwrenderer/scene
2018-10-28 23:18:19 +01:00
..
hw_bsp.cpp - moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well. 2018-10-28 13:56:24 +01:00
hw_clipper.cpp Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_clipper.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_decal.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_drawinfo.cpp - moved RenderPortal, too. 2018-10-28 23:18:19 +01:00
hw_drawinfo.h - moved RenderPortal, too. 2018-10-28 23:18:19 +01:00
hw_drawlist.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_drawlist.h - moved more code out of 'gl'. 2018-10-28 18:49:29 +01:00
hw_drawlistadd.cpp - moved the draw lists back to the API independent side. 2018-10-28 19:06:29 +01:00
hw_drawstructs.h - merged GLPortal into HWPortal after all direct OpenGL dependencies have been removed. 2018-10-24 07:49:06 +02:00
hw_fakeflat.cpp - moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else. 2018-06-19 23:52:01 +02:00
hw_fakeflat.h Moved WriteSavePic implementation to FGLRenderer 2018-06-20 12:29:52 +02:00
hw_flats.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_portal.cpp - moved RenderPortal, too. 2018-10-28 23:18:19 +01:00
hw_portal.h - moved RenderPortal, too. 2018-10-28 23:18:19 +01:00
hw_renderhacks.cpp - moved more code out of FDrawInfo. 2018-10-28 19:19:46 +01:00
hw_renderstate.cpp - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
hw_renderstate.h - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_sky.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_skydome.cpp - moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well. 2018-10-28 13:56:24 +01:00
hw_skydome.h - moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well. 2018-10-28 13:56:24 +01:00
hw_skyportal.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_spritelight.cpp - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
hw_sprites.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_viewpointuniforms.h - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
hw_walls.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_walls_vertex.cpp - changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore. 2018-10-28 14:25:29 +01:00
hw_weapon.cpp - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
hw_weapon.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00