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hw_bsp.cpp
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- moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
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2018-10-28 13:56:24 +01:00 |
hw_clipper.cpp
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_clipper.h
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_decal.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_drawinfo.cpp
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- moved RenderPortal, too.
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2018-10-28 23:18:19 +01:00 |
hw_drawinfo.h
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- moved RenderPortal, too.
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2018-10-28 23:18:19 +01:00 |
hw_drawlist.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_drawlist.h
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- moved more code out of 'gl'.
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2018-10-28 18:49:29 +01:00 |
hw_drawlistadd.cpp
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- moved the draw lists back to the API independent side.
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2018-10-28 19:06:29 +01:00 |
hw_drawstructs.h
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- merged GLPortal into HWPortal after all direct OpenGL dependencies have been removed.
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2018-10-24 07:49:06 +02:00 |
hw_fakeflat.cpp
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- moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else.
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2018-06-19 23:52:01 +02:00 |
hw_fakeflat.h
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Moved WriteSavePic implementation to FGLRenderer
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2018-06-20 12:29:52 +02:00 |
hw_flats.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_portal.cpp
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- moved RenderPortal, too.
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2018-10-28 23:18:19 +01:00 |
hw_portal.h
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- moved RenderPortal, too.
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2018-10-28 23:18:19 +01:00 |
hw_renderhacks.cpp
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- moved more code out of FDrawInfo.
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2018-10-28 19:19:46 +01:00 |
hw_renderstate.cpp
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- safety commit. To finalize we need a better vertex buffer interface.
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2018-10-25 00:49:39 +02:00 |
hw_renderstate.h
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_sky.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_skydome.cpp
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- moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
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2018-10-28 13:56:24 +01:00 |
hw_skydome.h
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- moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
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2018-10-28 13:56:24 +01:00 |
hw_skyportal.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_spritelight.cpp
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- add dynamic lights to softpoly and software renderer models
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2018-06-05 22:43:11 +02:00 |
hw_sprites.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_viewpointuniforms.h
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- enabled the linear shadowmap filter.
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2018-09-29 13:23:40 +02:00 |
hw_walls.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_walls_vertex.cpp
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- changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore.
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2018-10-28 14:25:29 +01:00 |
hw_weapon.cpp
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- moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder.
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2018-10-28 22:20:51 +01:00 |
hw_weapon.h
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |