mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 09:21:51 +00:00
f6f15ba764
if it was called for spawning a monster with A_CustomMissile. - Added a ML_BLOCK_PLAYERS line flag. SVN r380 (trunk)
75 lines
1.3 KiB
Text
75 lines
1.3 KiB
Text
//===========================================================================
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//
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// Pink Demon
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//
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//===========================================================================
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ACTOR Demon 3002
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{
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Game Doom
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SpawnID 8
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Health 150
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PainChance 180
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Speed 10
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Radius 30
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Height 56
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Mass 400
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Monster
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+FLOORCLIP +FASTER +FASTMELEE
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SeeSound "demon/sight"
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AttackSound "demon/melee"
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PainSound "demon/pain"
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DeathSound "demon/death"
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ActiveSound "demon/active"
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Obituary "$OB_DEMONHIT"
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States
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{
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Spawn:
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SARG AB 10 A_Look
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Loop
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See:
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SARG AABBCCDD 2 A_Chase
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Loop
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Melee:
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SARG EF 8 A_FaceTarget
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SARG G 8 A_SargAttack
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Goto See
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Pain:
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SARG H 2
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SARG H 2 A_Pain
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Goto See
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Death:
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SARG I 8
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SARG J 8 A_Scream
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SARG K 4
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SARG L 4 A_NoBlocking
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SARG M 4
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SARG N -1
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Stop
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Raise:
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SARG N 5
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SARG MLKJI 5
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Goto See
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}
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}
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//===========================================================================
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//
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// Spectre
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//
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//===========================================================================
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ACTOR Spectre : Demon 58
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{
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Game Doom
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SpawnID 9
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+SHADOW
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RenderStyle OptFuzzy
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Alpha 0.5
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SeeSound "spectre/sight"
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AttackSound "spectre/melee"
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PainSound "spectre/pain"
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DeathSound "spectre/death"
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ActiveSound "spectre/active"
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HitObituary "$OB_SPECTREHIT"
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}
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