qzdoom/src/g_shared
Christoph Oelckers ff69d945e1 - fixed: A global variable was used to pass MeansOfDeath to ClientObituary.
The problem here is that this affects the public scripting interface so it cannot be committed to master without further adjustments.

# Conflicts:
#	src/p_interaction.cpp
2018-07-29 17:00:05 +02:00
..
a_action.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_decals.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_dynlight.cpp - fixed: ADynamicLight's shadowmap index must be reset when loading a savegame. 2018-06-10 22:57:34 +02:00
a_dynlight.h - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
a_flashfader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp Don't let DEarthquake depend on r_viewpoint. 2018-06-19 08:32:25 +02:00
a_sharedglobal.h - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
a_specialspot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
shared_hud.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00