mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
273 lines
2.9 KiB
Text
273 lines
2.9 KiB
Text
|
|
// Water --------------------------------------------------------------------
|
|
|
|
class WaterSplash : Actor
|
|
{
|
|
default
|
|
{
|
|
Radius 2;
|
|
Height 4;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
+DONTSPLASH
|
|
+DONTBLAST
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPSH ABC 8;
|
|
SPSH D 16;
|
|
Stop;
|
|
Death:
|
|
SPSH D 10;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
class WaterSplashBase : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+DONTBLAST
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPSH EFGHIJK 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Lava ---------------------------------------------------------------------
|
|
|
|
class LavaSplash : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+DONTBLAST
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LVAS ABCDEF 5 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class LavaSmoke : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle "Translucent";
|
|
DefaultAlpha;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LVAS GHIJK 5 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Sludge -------------------------------------------------------------------
|
|
|
|
class SludgeChunk : Actor
|
|
{
|
|
default
|
|
{
|
|
Radius 2;
|
|
Height 4;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
+DONTSPLASH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SLDG ABCD 8;
|
|
Stop;
|
|
Death:
|
|
SLDG D 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class SludgeSplash : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SLDG EFGH 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* These next four classes are not used by me anywhere.
|
|
* They are for people who want to use them in a TERRAIN lump.
|
|
*/
|
|
|
|
// Blood (water with a different sprite) ------------------------------------
|
|
|
|
class BloodSplash : Actor
|
|
{
|
|
default
|
|
{
|
|
Radius 2;
|
|
Height 4;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
+DONTSPLASH
|
|
+DONTBLAST
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BSPH ABC 8;
|
|
BSPH D 16;
|
|
Stop;
|
|
Death:
|
|
BSPH D 10;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
class BloodSplashBase : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+DONTBLAST
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BSPH EFGHIJK 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Slime (sludge with a different sprite) -----------------------------------
|
|
|
|
class SlimeChunk : Actor
|
|
{
|
|
default
|
|
{
|
|
Radius 2;
|
|
Height 4;
|
|
Gravity 0.125;
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
+DONTSPLASH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SLIM ABCD 8;
|
|
Stop;
|
|
Death:
|
|
SLIM D 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class SlimeSplash : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SLIM EFGH 6;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Smoke trail for rocket -----------------------------------
|
|
|
|
class RocketSmokeTrail : Actor
|
|
{
|
|
default
|
|
{
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
VSpeed 1;
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
+NOTELEPORT
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RSMK ABCDE 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class GrenadeSmokeTrail : Actor
|
|
{
|
|
default
|
|
{
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+DONTSPLASH
|
|
+NOTELEPORT
|
|
Gravity 0.1;
|
|
VSpeed 0.5;
|
|
Scale 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RSMK ABCDE 4;
|
|
Stop;
|
|
}
|
|
}
|