mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-26 04:11:16 +00:00
237 lines
2.5 KiB
Text
237 lines
2.5 KiB
Text
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// Water --------------------------------------------------------------------
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ACTOR WaterSplash
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+LOWGRAVITY
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+CANNOTPUSH
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+DONTSPLASH
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+DONTBLAST
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States
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{
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Spawn:
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SPSH ABC 8
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SPSH D 16
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Stop
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Death:
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SPSH D 10
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Stop
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}
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}
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ACTOR WaterSplashBase
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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States
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{
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Spawn:
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SPSH EFGHIJK 5
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Stop
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}
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}
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// Lava ---------------------------------------------------------------------
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ACTOR LavaSplash
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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States
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{
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Spawn:
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LVAS ABCDEF 5 Bright
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Stop
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}
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}
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ACTOR LavaSmoke
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle Translucent
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DefaultAlpha
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States
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{
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Spawn:
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LVAS GHIJK 5 Bright
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Stop
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}
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}
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// Sludge -------------------------------------------------------------------
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ACTOR SludgeChunk
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+LOWGRAVITY
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+CANNOTPUSH
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+DONTSPLASH
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States
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{
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Spawn:
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SLDG ABCD 8
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Stop
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Death:
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SLDG D 6
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Stop
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}
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}
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ACTOR SludgeSplash
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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States
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{
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Spawn:
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SLDG EFGH 6
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Stop
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}
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}
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/*
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* These next four classes are not used by me anywhere.
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* They are for people who want to use them in a TERRAIN lump.
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*/
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// Blood (water with a different sprite) ------------------------------------
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ACTOR BloodSplash
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+LOWGRAVITY
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+CANNOTPUSH
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+DONTSPLASH
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+DONTBLAST
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States
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{
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Spawn:
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BSPH ABC 8
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BSPH D 16
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Stop
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Death:
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BSPH D 10
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Stop
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}
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}
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ACTOR BloodSplashBase
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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States
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{
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Spawn:
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BSPH EFGHIJK 5
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Stop
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}
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}
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// Slime (sludge with a different sprite) -----------------------------------
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ACTOR SlimeChunk
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{
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+LOWGRAVITY
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+CANNOTPUSH
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+DONTSPLASH
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States
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{
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Spawn:
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SLIM ABCD 8
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Stop
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Death:
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SLIM D 6
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Stop
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}
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}
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ACTOR SlimeSplash
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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States
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{
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Spawn:
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SLIM EFGH 6
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Stop
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}
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}
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// Smoke trail for rocket -----------------------------------
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ACTOR RocketSmokeTrail
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{
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RenderStyle Translucent
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Alpha 0.4
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VSpeed 1
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+NOTELEPORT
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States
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{
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Spawn:
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RSMK ABCDE 5
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Stop
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}
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}
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ACTOR GrenadeSmokeTrail
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{
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RenderStyle Translucent
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Alpha 0.4
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+NOBLOCKMAP
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+NOCLIP
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+DONTSPLASH
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+NOTELEPORT
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Gravity 0.1
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VSpeed 0.5
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Scale 0.6
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States
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{
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Spawn:
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RSMK ABCDE 4
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Stop
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}
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}
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