qzdoom/wadsrc/sbarinfo.txt
Christoph Oelckers 5b9073add4 - Added copyright/license headers to a few files.
- Fixed: ACS SetMugShotState needs to check the StatusBar pointer for the
  proper object type.
- Move SBarInfo loading code in d_main.cpp into a static method of DSBarInfo.
- Removed dobject.err from the repository. It only contained a list of compiler
  errors for some very old version of dobject.cpp.
- Fixed: A_JumpIfCloser was missing a z-check.
- Added Blzut3's SBARINFO update #13:
- Split sbarinfo.cpp into two files sbarinfo_display.cpp and sbarinfo_parser.cpp
- Rewrote the mug shot system for SBarInfo to allow for scripting and custom
  states for different means of death.
- SBarInfo now loads all SBarInfo lumps instead of just the last one.  Clashing
  status bar definitions will now be cleared before the bar is read.
- Fixed: When using transparency with bars the new drawing method (bg over fg)
  didn't work.  In the case that the border value is set to 0 it will revert to
  the old method (fg over bg).
- Fixed: drawbar lost any high res information it was given.
- Added: ACS command SetMugShotState(str state) which sets the mug shot state
  for the activating player.
- Added: keepoffsets flag to drawbar.  When set the offsets in the fg image will
  also be applied when displaying the bar.


SVN r812 (trunk)
2008-03-19 09:53:23 +00:00

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No EOL
492 B
Text

mugshot "Normal", health2
{
{ST00, ST01, ST02} 17;
}
mugshot "Pain", healthspecial, directional
{
{TR00, KILL0, TL00} 35;
}
mugshot "Rampage", health
{
KILL0 1;
}
mugshot "Ouch", health
{
OUCH0 35;
}
mugshot "Grin", health
{
EVL0 70;
}
mugshot "God"
{
GOD0 -1;
}
mugshot "GodAnimated"
{
{GOD0, GOD1, GOD2} 17;
}
mugshot "Death"
{
DEAD0 -1;
}
mugshot "XDeath"
{
XDTH0 10;
XDTH1 10;
XDTH2 10;
XDTH3 10;
XDTH4 10;
XDTH5 -1;
}