qzdoom/wadsrc/static/actors/strife/alienspectres.txt
Randy Heit 6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00

212 lines
3.9 KiB
Text

// Alien Spectre 1 -----------------------------------------------------------
ACTOR AlienSpectre1 : SpectralMonster 129 native
{
Game Strife
ConversationID 67,-1,-1
Health 1000
Painchance 250
Speed 12
Radius 64
Height 64
FloatSpeed 5
Mass 1000
MinMissileChance 150
RenderStyle Translucent
Alpha 0.666
SeeSound "alienspectre/sight"
AttackSound "alienspectre/blade"
PainSound "alienspectre/pain"
DeathSound "alienspectre/death"
ActiveSound "alienspectre/active"
+NOGRAVITY
+FLOAT
+SHADOW
+NOTDMATCH
+DONTMORPH
+NOBLOCKMONST
+INCOMBAT
+LOOKALLAROUND
+NOICEDEATH
action native A_AlienSpectreDeath ();
states
{
Spawn:
ALN1 A 10 A_Look
ALN1 B 10 A_SentinelBob
Loop
See:
ALN1 AB 4 Bright A_Chase
ALN1 C 4 Bright A_SentinelBob
ALN1 DEF 4 Bright A_Chase
ALN1 G 4 Bright A_SentinelBob
ALN1 HIJ 4 Bright A_Chase
ALN1 K 4 Bright A_SentinelBob
Loop
Melee:
ALN1 J 4 Bright A_FaceTarget
ALN1 I 4 Bright A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5)
ALN1 H 4 Bright
Goto See
Missile:
ALN1 J 4 Bright A_FaceTarget
ALN1 I 4 Bright A_SpotLightning
ALN1 H 4 Bright
Goto See+10
Pain:
ALN1 J 2 A_Pain
Goto See+6
Death:
AL1P A 6 Bright A_SpectreChunkSmall
AL1P B 6 Bright A_Scream
AL1P C 6 Bright A_SpectreChunkSmall
AL1P DE 6 Bright
AL1P F 6 Bright A_SpectreChunkSmall
AL1P G 6 Bright
AL1P H 6 Bright A_SpectreChunkSmall
AL1P IJK 6 Bright
AL1P LM 5 Bright
AL1P N 5 Bright A_SpectreChunkLarge
AL1P OPQ 5 Bright
AL1P R 5 Bright A_AlienSpectreDeath
Stop
}
}
// Alien Spectre 2 -----------------------------------------------------------
ACTOR AlienSpectre2 : AlienSpectre1 75
{
Game Strife
ConversationID 70
Health 1200
Painchance 50
Radius 24
DropItem "Sigil2"
States
{
Missile:
ALN1 F 4 A_FaceTarget
ALN1 I 4 A_CustomMissile("SpectralLightningH3", 32, 0)
ALN1 E 4
Goto See+10
}
}
// Alien Spectre 3 ----------------------------------------------------------
// This is the Oracle's personal spectre, so it's a little different.
ACTOR AlienSpectre3 : AlienSpectre1 76 native
{
Game Strife
ConversationID 71,-1,-1
Health 1500
Painchance 50
Radius 24
+SPAWNCEILING
DropItem "Sigil3"
states
{
Spawn:
ALN1 ABCDEFGHIJK 5
Loop
See:
ALN1 AB 5 A_Chase
ALN1 C 5 A_SentinelBob
ALN1 DEF 5 A_Chase
ALN1 G 5 A_SentinelBob
ALN1 HIJ 5 A_Chase
ALN1 K 5 A_SentinelBob
Loop
Melee:
ALN1 J 4 A_FaceTarget
ALN1 I 4 A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5)
ALN1 C 4
Goto See+2
Missile:
ALN1 F 4 A_FaceTarget
ALN1 I 4 A_Spectre3Attack
ALN1 E 4
Goto See+10
Pain:
ALN1 J 2 A_Pain
Goto See+6
}
}
// Alien Spectre 4 -----------------------------------------------------------
ACTOR AlienSpectre4 : AlienSpectre1 167
{
Game Strife
ConversationID 72,-1,-1
Health 1700
Painchance 50
Radius 24
DropItem "Sigil4"
States
{
Missile:
ALN1 F 4 A_FaceTarget
ALN1 I 4 A_CustomMissile("SpectralLightningBigV2", 32, 0)
ALN1 E 4
Goto See+10
}
}
// Alien Spectre 5 -----------------------------------------------------------
ACTOR AlienSpectre5 : AlienSpectre1 168
{
Game Strife
ConversationID 73,-1,-1
Health 2000
Painchance 50
Radius 24
DropItem "Sigil5"
States
{
Missile:
ALN1 F 4 A_FaceTarget
ALN1 I 4 A_CustomMissile("SpectralLightningBigBall2", 32, 0)
ALN1 E 4
Goto See+10
}
}
// Small Alien Chunk --------------------------------------------------------
ACTOR AlienChunkSmall
{
ConversationID 68,-1,-1
+NOBLOCKMAP
+NOCLIP
States
{
Spawn:
NODE ABCDEFG 6 Bright
Stop
}
}
// Large Alien Chunk --------------------------------------------------------
ACTOR AlienChunkLarge
{
ConversationID 69,-1,-1
+NOBLOCKMAP
+NOCLIP
States
{
Spawn:
MTHD ABCDEFGHIJK 5 Bright
Stop
}
}