qzdoom/wadsrc/decorate/doom/deadthings.txt
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00

123 lines
2.1 KiB
Text

// Gibbed marine -----------------------------------------------------------
actor GibbedMarine 10
{
Game Doom
States
{
Spawn:
PLAY W -1
Stop
}
}
// Gibbed marine (extra copy) ----------------------------------------------
actor GibbedMarineExtra : GibbedMarine 12
{
Game Doom
}
// Dead marine -------------------------------------------------------------
actor DeadMarine 15
{
Game Doom
States
{
Spawn:
PLAY N -1
Stop
}
}
/* If it wasn't for Dehacked compatibility, the rest of these would be
* better defined as single frame states. But since Doom reused the
* dead state from the original monsters, we need to do the same.
*/
// Dead zombie man ---------------------------------------------------------
actor DeadZombieMan : ZombieMan 18
{
Skip_Super
Game Doom
DropItem None
States
{
Spawn:
Goto Super::Death+4
}
}
// Dead shotgun guy --------------------------------------------------------
actor DeadShotgunGuy : ShotgunGuy 19
{
Skip_Super
Game Doom
DropItem None
States
{
Spawn:
Goto Super::Death+4
}
};
// Dead imp ----------------------------------------------------------------
actor DeadDoomImp : DoomImp 20
{
Skip_Super
Game Doom
States
{
Spawn:
Goto Super::Death+4
}
}
// Dead demon --------------------------------------------------------------
actor DeadDemon : Demon 21
{
Skip_Super
Game Doom
States
{
Spawn:
Goto Super::Death+5
}
}
// Dead cacodemon ----------------------------------------------------------
actor DeadCacodemon : Cacodemon 22
{
Skip_Super
Game Doom
States
{
Spawn:
Goto Super::Death+5
}
}
// Dead lost soul ----------------------------------------------------------
/* [RH] Considering that the lost soul removes itself when it dies, there
* really wasn't much point in id including this thing, but they did anyway.
* (There was probably a time when it stayed around after death, and this is
* a holdover from that.)
*/
actor DeadLostSoul : LostSoul 23
{
Skip_Super
Game Doom
States
{
Spawn:
Goto Super::Death+5
}
}