..
a_action.cpp
- call the native A_BossDeath directly instead of going through the VM-enabled action function.
2016-02-10 13:57:21 +01:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_artifacts.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_artifacts.h
- fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes.
2016-02-10 10:04:52 +01:00
a_bridge.cpp
Merge branch 'master' into scripting
2016-01-20 11:45:57 +01:00
a_camera.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
a_debris.cpp
Merge branch 'master' into scripting
2016-01-20 11:45:57 +01:00
a_decals.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_fastprojectile.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
2016-01-06 12:56:35 +01:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_morph.h
Merge branch 'master' into scripting
2015-04-30 12:30:36 +02:00
a_movingcamera.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
a_pickups.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_pickups.h
- cleaned up the class data organization:
2016-02-10 00:46:51 +01:00
a_puzzleitems.cpp
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
2016-02-10 00:17:00 +01:00
a_quake.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_randomspawner.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_secrettrigger.cpp
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
a_sectoraction.cpp
Show sector action boundaries on the automap like line specials are.
2015-09-12 04:47:49 +03:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
a_skies.cpp
- some preparations for portal stuff:
2016-02-14 13:12:03 +01:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- g_shared refactored
2016-01-19 13:26:05 +01:00
a_specialspot.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created.
2016-02-09 23:08:51 +01:00
a_weaponpiece.h
- fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes.
2016-02-10 10:04:52 +01:00
a_weapons.cpp
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
2016-02-10 00:17:00 +01:00
hudmessages.cpp
- added GetAspectRatio function to ACS.
2015-12-06 09:59:02 +01:00
sbar.h
Adjust latency position depending on time visibility
2016-02-03 12:06:20 +02:00
sbar_mugshot.cpp
- fixed type confusion with ?: operator in FMugShot::GetFace.
2016-02-05 10:08:49 +01:00
sbarinfo.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
shared_hud.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
shared_sbar.cpp
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00