qzdoom/src/posix
alexey.lysiuk 574e079f17 - use own implementation of iswalpha() function
Character classification is no longer affected by quirks of standard library implementation
Lookup table for own function was generated with Python thanks to Unicode Database module from its standard library
Explicitly set locale for POSIX targets was reverted to C

https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
2019-08-24 20:52:24 +02:00
..
cocoa - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
osx - reverted macOS dark mode support with old SDKs 2018-10-08 15:50:56 +03:00
sdl - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
unix - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dikeys.h
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_cd.cpp
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
i_system.h - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
readme.md
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.