qzdoom/wadsrc/static/mapinfo/hexen.txt
Christoph Oelckers 78fb48302c - fixed: Any player class inheriting directly from PlayerPawn was left with
empty weapon slots due to the recent rewrite of the weapon slot assignment
  code. To handle such classes each game now defines a default weapon slot
  setting in its gameinfo. This will be used when a player class without any
  weapon slot settings is used.


SVN r1521 (trunk)
2009-04-04 17:46:33 +00:00

150 lines
3.1 KiB
Text

// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.
gameinfo
{
noloopfinalemusic = true
titlepage = "TITLE"
creditpage = "CREDIT"
titlemusic = "HEXEN"
titletime = 8
advisorytime = 6
pagetime = 5
chatsound = "Chat"
finalemusic = "hub"
finaleflat = "-NOFLAT-"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "CREDIT"
quitsound = ""
borderflat = "F_022"
border = HereticBorder
telefogheight = 32
defkickback = 150
skyflatname = "F_SKY"
translator = "xlat/heretic.txt" // not really correct but this was used before.
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "BagOfHolding" // Hexen doesn't have a backpack so use Heretic's.
statusbar = ""
intermissionmusic = "hub"
weaponslot = 1, "FWeapFist", "CWeapMace", "MWeapWand"
weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost"
weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning"
weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
playerclassname = "fighter", "$MNU_SQUIRE"
playerclassname = "cleric", "$MNU_ALTARBOY"
playerclassname = "mage", "$MNU_APPRENTICE"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
playerclassname = "fighter", "$MNU_KNIGHT"
playerclassname = "cleric", "$MNU_ACOLYTE"
playerclassname = "mage", "$MNU_ENCHANTER"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
playerclassname = "fighter", "$MNU_WARRIOR"
playerclassname = "cleric", "$MNU_PRIEST"
playerclassname = "mage", "$MNU_SORCERER"
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
playerclassname = "fighter", "$MNU_BERSERKER"
playerclassname = "cleric", "$MNU_CARDINAL"
playerclassname = "mage", "$MNU_WARLOCK"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
playerclassname = "fighter", "$MNU_TITAN"
playerclassname = "cleric", "$MNU_POPE"
playerclassname = "mage", "$MNU_ARCHMAGE"
}
clearepisodes
episode "&wt@01"
{
name = "Hexen"
key = "h"
}
cluster 1
{
hub
exittext = "clus1msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 2
{
hub
exittext = "clus2msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 3
{
hub
exittext = "clus3msg"
exittextislump
music = "hub"
pic = "interpic"
}
cluster 4
{
hub
exittext = "clus4msg"
exittextislump
music = "hub"
pic = "interpic"
}
gamedefaults
{
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
monsterfallingdamage
}
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.