qzdoom/src/thingdef
Christoph Oelckers 6a8ab9a4d3 - implemented the state compiler. So far all it can handle is parameter-less functions.
To do the rest, some cleanup is needed first, to untangle the DECORATE parser from the actual code generation so that the low end stuff can actually be reused here instead of having to be redone.
2016-10-12 17:50:23 +02:00
..
olddecorations.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
thingdef.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-12 12:43:56 +02:00
thingdef.h Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-12 12:43:56 +02:00
thingdef_data.cpp - implemented the Defaults property initializer. 2016-10-11 00:56:47 +02:00
thingdef_exp.cpp - implemented the state compiler. So far all it can handle is parameter-less functions. 2016-10-12 17:50:23 +02:00
thingdef_exp.h - implemented the state compiler. So far all it can handle is parameter-less functions. 2016-10-12 17:50:23 +02:00
thingdef_expression.cpp - implemented the state compiler. So far all it can handle is parameter-less functions. 2016-10-12 17:50:23 +02:00
thingdef_parse.cpp - initialize function symbols. At the moment all it does is process the existing native functions. Any further processing will be done once the base classes of the engine can be parsed from the scripting files. 2016-10-11 18:53:10 +02:00
thingdef_properties.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-11 00:57:31 +02:00
thingdef_states.cpp - implemented the state compiler. So far all it can handle is parameter-less functions. 2016-10-12 17:50:23 +02:00