mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-14 22:41:53 +00:00
236 lines
6.5 KiB
Text
236 lines
6.5 KiB
Text
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class DoomStatusScreen : StatusScreen
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{
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int intermissioncounter;
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override void initStats ()
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{
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intermissioncounter = gameinfo.intermissioncounter;
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CurState = StatCount;
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acceleratestage = 0;
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sp_state = 1;
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cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1;
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cnt_time = cnt_par = -1;
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cnt_pause = Thinker.TICRATE;
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cnt_total_time = -1;
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}
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override void updateStats ()
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{
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if (acceleratestage && sp_state != 10)
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{
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acceleratestage = 0;
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sp_state = 10;
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PlaySound("intermission/nextstage");
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cnt_kills[0] = Plrs[me].skills;
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cnt_items[0] = Plrs[me].sitems;
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cnt_secret[0] = Plrs[me].ssecret;
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cnt_time = Thinker.Tics2Seconds(Plrs[me].stime);
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cnt_par = wbs.partime / Thinker.TICRATE;
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cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime);
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}
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if (sp_state == 2)
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{
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if (intermissioncounter)
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{
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cnt_kills[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_kills[0] >= Plrs[me].skills)
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{
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cnt_kills[0] = Plrs[me].skills;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 4)
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{
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if (intermissioncounter)
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{
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cnt_items[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_items[0] >= Plrs[me].sitems)
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{
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cnt_items[0] = Plrs[me].sitems;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 6)
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{
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if (intermissioncounter)
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{
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cnt_secret[0] += 2;
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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}
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if (!intermissioncounter || cnt_secret[0] >= Plrs[me].ssecret)
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{
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cnt_secret[0] = Plrs[me].ssecret;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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else if (sp_state == 8)
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{
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if (intermissioncounter)
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{
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if (!(bcnt&3))
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PlaySound("intermission/tick");
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cnt_time += 3;
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cnt_par += 3;
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cnt_total_time += 3;
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}
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int sec = Thinker.Tics2Seconds(Plrs[me].stime);
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if (!intermissioncounter || cnt_time >= sec)
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cnt_time = sec;
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int tsec = Thinker.Tics2Seconds(wbs.totaltime);
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if (!intermissioncounter || cnt_total_time >= tsec)
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cnt_total_time = tsec;
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int psec = wbs.partime / Thinker.TICRATE;
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if (!intermissioncounter || cnt_par >= psec)
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{
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cnt_par = psec;
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if (cnt_time >= sec)
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{
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cnt_total_time = tsec;
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PlaySound("intermission/nextstage");
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sp_state++;
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}
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}
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}
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else if (sp_state == 10)
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{
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if (acceleratestage)
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{
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PlaySound("intermission/paststats");
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initShowNextLoc();
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}
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}
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else if (sp_state & 1)
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{
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if (!--cnt_pause)
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{
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sp_state++;
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cnt_pause = Thinker.TICRATE;
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}
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}
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}
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override void drawStats (void)
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{
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// line height
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int lh = IntermissionFont.GetHeight() * 3 / 2;
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drawLF();
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// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
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let tcolor = Font.CR_RED;
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// For visual consistency, only use the patches here if all are present.
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bool useGfx = TexMan.OkForLocalization(Kills) && TexMan.OkForLocalization(Items) && TexMan.OkForLocalization(P_secret) && TexMan.OkForLocalization(Timepic) &&
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(!wbs.partime || TexMan.OkForLocalization(Par));
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Font printFont;
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if (useGfx)
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{
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printFont = IntermissionFont;
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screen.DrawTexture (Kills, true, SP_STATSX, SP_STATSY, DTA_Clean, true);
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screen.DrawTexture (Items, true, SP_STATSX, SP_STATSY+lh, DTA_Clean, true);
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screen.DrawTexture (P_secret, true, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true);
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screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true);
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if (wbs.partime) screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
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}
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else
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{
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printFont = BigFont;
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
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if (wbs.partime) screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
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}
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drawPercent (printFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs.maxkills);
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drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+lh, cnt_items[0], wbs.maxitems);
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drawPercent (printFont, 320 - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret);
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drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY, cnt_time);
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// This really sucks - not just by its message - and should have been removed long ago!
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// To avoid problems here, the "sucks" text only gets printed if the lump is present, this even applies to the text replacement.
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if (cnt_time >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0 && Sucks.IsValid())
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{ // "sucks"
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int x = 160 - SP_TIMEX;
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int y = SP_TIMEY;
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if (useGfx && TexMan.OkForLocalization(Sucks))
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{
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let size = TexMan.GetScaledSize(Sucks);
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screen.DrawTexture (Sucks, true, x - size.X, y - size.Y - 2, DTA_Clean, true);
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}
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else
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{
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screen.DrawText (printFont, Font.CR_UNTRANSLATED, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
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}
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}
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if (wi_showtotaltime)
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{
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drawTimeFont (printFont, 160 - SP_TIMEX, SP_TIMEY + lh, cnt_total_time);
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}
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drawTimeFont (printFont, 320 - SP_TIMEX, SP_TIMEY, cnt_par);
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}
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}
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class RavenStatusScreen : DoomStatusScreen
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{
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override void drawStats (void)
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{
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// line height
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int lh = IntermissionFont.GetHeight() * 3 / 2;
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drawLF();
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
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int countpos = gameinfo.gametype==GAME_Strife? 285:270;
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if (sp_state >= 2)
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{
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drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills);
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}
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if (sp_state >= 4)
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{
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drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems);
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}
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if (sp_state >= 6)
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{
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drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret);
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}
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if (sp_state >= 8)
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{
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
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drawTime (249, 160, cnt_time);
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if (wi_showtotaltime)
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{
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drawTime (249, 180, cnt_total_time);
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}
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}
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}
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}
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