mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
cf11cbdb30
SVN r4 (trunk)
22 lines
851 B
Text
22 lines
851 B
Text
For cygwin, using the PSDK headers:
|
|
|
|
#define _STDCALL_SUPPORTED, _M_IX86, _inline=__inline__
|
|
-Wno-unknown-pragmas
|
|
But then there is all the __asm, which won't work with GCC. :-(
|
|
|
|
---Hexen---
|
|
|
|
Pig (not player) needs MF3_SEEISALSOACTIVE and activesound "PigActive2"
|
|
|
|
MT_WRAITHB, MT_SERPENT, MT_SERPENTLEADER, and MT_MINOTAUR need MF3_STAYMORPHED
|
|
MT_LEAF1, MT_LEAF2, MT_SPLASH and MT_SLUDGECHUNK need MF3_DONTSPLASH
|
|
MT_CENTAUR_FX is launched at z+45*FRACUNIT
|
|
MT_ICEGUY_FX is launched at z+40*FRACUNIT
|
|
MT_HOLY_MISSILE is launched at z+40*FRACUNIT
|
|
MT_ICEGUY_FX2 is launched at z+3*FRACUNIT
|
|
MT_MSTAFF_FX2 is launched at z+40*FRACUNIT
|
|
MT_LIGHTNING_FLOOR is launched at ONFLOORZ
|
|
MT_LIGHTNING_CEILING is launched at ONCEILINGZ
|
|
MT_MWAND_MISSILE and MT_CFLAME_MISSILE need MF3_VERYFAST
|
|
|
|
Anything with MF2_BOSS also needs MF3_IGNOREMATTACKS
|