qzdoom/src/console
Christoph Oelckers 6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
..
c_bind.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_bind.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_cmds.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
c_console.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
c_console.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
c_consolebuffer.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_consolebuffer.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_cvars.cpp make nosave standalone CVar flag, alongside server and user 2020-01-16 17:52:58 +01:00
c_cvars.h make nosave standalone CVar flag, alongside server and user 2020-01-16 17:52:58 +01:00
c_dispatch.cpp - move SuperFastHash to its own set of files, instead of having this tied to the console. 2020-04-11 14:00:10 +02:00
c_dispatch.h - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
c_expr.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
c_functions.cpp - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
c_functions.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00