..
gl_bsp.cpp
- moved all remaining fields from PClassActor to FActorInfo.
2017-04-12 00:07:41 +02:00
gl_clipper.cpp
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_clipper.h
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_decal.cpp
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
gl_drawinfo.cpp
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
gl_drawinfo.h
- moved gl_fixedcolormap into GLSceneDrawer.
2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_flats.cpp
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
2017-05-19 11:42:44 +02:00
gl_portal.cpp
Fixed potentially broken portal rendering after OpenGL context change
2017-05-30 13:01:51 +03:00
gl_portal.h
Fixed potentially broken portal rendering after OpenGL context change
2017-05-30 13:01:51 +03:00
gl_renderhacks.cpp
- moved the subsectors into FLevelLocals.
2017-03-17 00:22:52 +01:00
gl_scene.cpp
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
2017-05-21 12:45:49 +02:00
gl_scenedrawer.h
- fixed: InitClipper was missing a call to Clipper.Clear.
2017-05-09 12:20:49 +02:00
gl_sky.cpp
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
2017-03-14 13:54:24 +01:00
gl_skydome.cpp
- moved the skybox texture files to the main textures directory.
2017-03-17 21:12:09 +01:00
gl_sprite.cpp
- Added auto-detection scheme for r_vanillatrans
2017-06-04 12:30:35 +02:00
gl_spritelight.cpp
Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag.
2017-03-28 21:33:16 +02:00
gl_vertex.cpp
- changed the license of the OpenGL renderer to LGPL v3.
2016-09-14 20:01:13 +02:00
gl_wall.h
- Removed the RSQRTSS code from GLSeg::Normal.
2017-03-13 13:17:15 +01:00
gl_walls.cpp
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
gl_walls_draw.cpp
- fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value.
2017-03-28 23:36:26 +02:00
gl_weapon.cpp
- fixed weapon sprite light calculation for low light levels.
2017-05-31 09:27:50 +02:00