mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-02 17:02:49 +00:00
83 lines
2.5 KiB
Text
83 lines
2.5 KiB
Text
include "xlat/base.txt"
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7 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 8)
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8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8)
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10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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49 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
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70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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71 = USE, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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99 = 0, Scroll_Texture_Right (SCROLL_UNIT)
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100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT)
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105 = WALK, Exit_Secret (0)
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106 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 16)
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107 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 16)
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sector bitmask 0xf000 clear;
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sector bitmask 0xfc0 <<= 3;
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sector 1 = dLight_Flicker;
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sector 2 = dLight_StrobeFast;
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sector 3 = dLight_StrobeSlow;
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sector 4 = dScroll_EastLavaDamage;
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sector 5 = dDamage_LavaWimpy;
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sector 7 = hDamage_Sludge;
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sector 8 = dLight_Glow;
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sector 9 = SECRET_MASK nobitmask;
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sector 10 = dSector_DoorCloseIn30;
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sector 11 = dDamage_End;
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sector 12 = dLight_StrobeSlowSync;
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sector 13 = dLight_StrobeFastSync;
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sector 14 = dSector_DoorRaiseIn5Mins;
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sector 15 = dFriction_Low;
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sector 16 = dDamage_LavaHefty;
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sector 17 = dLight_FireFlicker;
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sector 18 = dDamage_LavaWimpy;
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sector 19 = dDamage_LavaHefty;
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sector 20 = Carry_East5;
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sector 21 = Carry_East10;
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sector 22 = Carry_East25;
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sector 23 = Carry_East30;
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sector 24 = Carry_East35;
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sector 25 = Carry_North5;
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sector 26 = Carry_North10;
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sector 27 = Carry_North25;
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sector 28 = Carry_North30;
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sector 29 = Carry_North35;
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sector 30 = Carry_South5;
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sector 31 = Carry_South10;
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sector 32 = Carry_South25;
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sector 33 = Carry_South30;
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sector 34 = Carry_South35;
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sector 35 = Carry_West5;
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sector 36 = Carry_West10;
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sector 37 = Carry_West25;
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sector 38 = Carry_West30;
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sector 39 = Carry_West35;
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sector 40 = Wind_East_Weak;
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sector 41 = Wind_East_Medium;
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sector 42 = Wind_East_Strong;
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sector 43 = Wind_North_Weak;
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sector 44 = Wind_North_Medium;
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sector 45 = Wind_North_Strong;
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sector 46 = Wind_South_Weak;
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sector 47 = Wind_South_Medium;
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sector 48 = Wind_South_Strong;
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sector 49 = Wind_West_Weak;
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sector 50 = Wind_West_Medium;
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sector 51 = Wind_West_Strong;
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lineflag 0 = ML_BLOCKING;
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lineflag 1 = ML_BLOCKMONSTERS;
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lineflag 2 = ML_TWOSIDED;
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lineflag 3 = ML_DONTPEGTOP;
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lineflag 4 = ML_DONTPEGBOTTOM;
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lineflag 5 = ML_SECRET;
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lineflag 6 = ML_SOUNDBLOCK;
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lineflag 7 = ML_DONTDRAW;
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lineflag 8 = ML_MAPPED;
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lineflag 9 = ML_PASSTHROUGH;
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lineflag 10 = ML_3DMIDTEX;
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