mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
113 lines
1.2 KiB
Text
113 lines
1.2 KiB
Text
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// Fonts used by the alternative HUD
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HUDFONT_DOOM
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{
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- STTMINUS
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% STTPRCNT
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0 STTNUM0
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1 STTNUM1
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2 STTNUM2
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3 STTNUM3
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4 STTNUM4
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5 STTNUM5
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6 STTNUM6
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7 STTNUM7
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8 STTNUM8
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9 STTNUM9
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NOTRANSLATION 109 // don't touch the shadow color!
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}
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HUDFONT_RAVEN
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{
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- NEGNUM
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0 IN0
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1 IN1
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2 IN2
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3 IN3
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4 IN4
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5 IN5
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6 IN6
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7 IN7
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8 IN8
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9 IN9
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}
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INDEXFONT_RAVEN
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{
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0 SMALLIN0
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1 SMALLIN1
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2 SMALLIN2
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3 SMALLIN3
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4 SMALLIN4
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5 SMALLIN5
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6 SMALLIN6
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7 SMALLIN7
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8 SMALLIN8
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9 SMALLIN9
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}
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INDEXFONT_DOOM
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{
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0 STYSNUM0
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1 STYSNUM1
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2 STYSNUM2
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3 STYSNUM3
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4 STYSNUM4
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5 STYSNUM5
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6 STYSNUM6
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7 STYSNUM7
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8 STYSNUM8
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9 STYSNUM9
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}
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INDEXFONT_STRIFE_YELLOW
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{
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% INVFONY%
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0 INVFONY0
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1 INVFONY1
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2 INVFONY2
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3 INVFONY3
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4 INVFONY4
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5 INVFONY5
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6 INVFONY6
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7 INVFONY7
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8 INVFONY8
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9 INVFONY9
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}
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INDEXFONT_STRIFE_GREEN
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{
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% INVFONG%
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0 INVFONG0
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1 INVFONG1
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2 INVFONG2
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3 INVFONG3
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4 INVFONG4
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5 INVFONG5
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6 INVFONG6
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7 INVFONG7
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8 INVFONG8
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9 INVFONG9
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}
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// Doom and Chex intermissions use special text glyphs. The Raven and Strife
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// games just use the standard big font.
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IntermissionFont_Doom
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{
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% WIPCNT
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: WICOLON
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0 WINUM0
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1 WINUM1
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2 WINUM2
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3 WINUM3
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4 WINUM4
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5 WINUM5
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6 WINUM6
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7 WINUM7
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8 WINUM8
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9 WINUM9
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- WIMINUS
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/ WISLASH
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}
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