qzdoom/src/polyrenderer
2018-06-05 15:43:03 +02:00
..
drawers - avoid using global variables in the inner fuzz drawer loop 2018-06-05 15:43:03 +02:00
math
scene Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
poly_all.cpp
poly_renderer.cpp - removed the 8x8 block drawing code from softpoly 2018-06-03 01:44:56 +02:00
poly_renderer.h
poly_renderthread.cpp
poly_renderthread.h