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afxres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing2.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing3.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing4.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing5.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing6.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing7.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing8.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
cursor1.cur
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
deadguy.bmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
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- Fixed some more GCC warnings.
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2007-12-11 02:38:38 +00:00 |
fb_d3d9.cpp
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- Added versions of Dim and Clear to D3DFB for use in 2D mode.
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2007-12-22 04:52:51 +00:00 |
fb_d3d9_shaders.h
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- Added versions of Dim and Clear to D3DFB for use in 2D mode.
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2007-12-22 04:52:51 +00:00 |
fb_ddraw.cpp
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- Added a framework for drawing the 2D screen elements with Direct3D textures.
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2007-12-20 04:36:43 +00:00 |
hardware.cpp
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- Fixed: When the game starts with the net pane open, the abort button
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2007-12-09 01:14:35 +00:00 |
hardware.h
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- Added two new cvars (win_x and win_y) that keep track of the window
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2007-02-13 00:10:16 +00:00 |
helperthread.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
helperthread.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
i_cd.cpp
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Note: I have not tried compiling these recent changes under Linux. I wouldn't
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2006-12-19 04:09:10 +00:00 |
i_crash.cpp
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- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
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2007-03-29 01:03:50 +00:00 |
i_input.cpp
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- Fixed: When the game starts with the net pane open, the abort button
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2007-12-09 01:14:35 +00:00 |
i_input.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
i_main.cpp
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- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
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2007-04-22 07:45:18 +00:00 |
i_movie.cpp
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- Added two new cvars (win_x and win_y) that keep track of the window
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2007-02-13 00:10:16 +00:00 |
i_system.cpp
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- New: On Windows, the game now checks the registry to see if you have Steam
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2007-12-06 19:15:07 +00:00 |
i_system.h
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- New: On Windows, the game now checks the registry to see if you have Steam
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2007-12-06 19:15:07 +00:00 |
icon1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
resource.h
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- Added simulation of Hexen's startup screen (currently minus net notches).
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2007-01-05 04:21:14 +00:00 |
st_start.cpp
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- Fixed: When the game starts with the net pane open, the abort button
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2007-12-09 01:14:35 +00:00 |
win32iface.h
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- added UseInventory/UseActorInventory ACS functions.
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2007-12-25 08:44:13 +00:00 |
win32video.cpp
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- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
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2006-12-29 20:28:23 +00:00 |
winres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
wrappers.nas
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- Fixed some more GCC warnings.
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2007-12-11 02:38:38 +00:00 |
zdoom.exe.manifest
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- Fixed: The new sound pausing on menu open interrupted Strife conversations.
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2006-05-23 04:25:49 +00:00 |
zdoom.rc
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- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
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2007-03-24 14:59:28 +00:00 |
zdoom.RES
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |