mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
171 lines
3.3 KiB
Text
171 lines
3.3 KiB
Text
// Invulnerability Sphere ---------------------------------------------------
|
|
|
|
ACTOR InvulnerabilitySphere : PowerupGiver
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.ALWAYSPICKUP
|
|
+INVENTORY.BIGPOWERUP
|
|
Inventory.MaxAmount 0
|
|
Powerup.Type Invulnerable
|
|
Powerup.Color InverseMap
|
|
Inventory.PickupMessage "$GOTINVUL"
|
|
States
|
|
{
|
|
Spawn:
|
|
PINV ABCD 6 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Soulsphere --------------------------------------------------------------
|
|
|
|
ACTOR Soulsphere : Health
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.ALWAYSPICKUP
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Amount 100
|
|
Inventory.MaxAmount 200
|
|
Inventory.PickupMessage "$GOTSUPER"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
States
|
|
{
|
|
Spawn:
|
|
SOUL ABCDCB 6 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Mega sphere --------------------------------------------------------------
|
|
|
|
ACTOR MegasphereHealth : Health // for manipulation by Dehacked
|
|
{
|
|
Inventory.Amount 200
|
|
Inventory.MaxAmount 200
|
|
+INVENTORY.ALWAYSPICKUP
|
|
}
|
|
|
|
// DeHackEd can only modify the blue armor's type, not the megasphere's.
|
|
actor BlueArmorForMegasphere : BlueArmor
|
|
{
|
|
Armor.SavePercent 50
|
|
Armor.SaveAmount 200
|
|
}
|
|
|
|
ACTOR Megasphere : CustomInventory
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.PickupMessage "$GOTMSPHERE"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
States
|
|
{
|
|
Spawn:
|
|
MEGA ABCD 6 BRIGHT
|
|
Loop
|
|
Pickup:
|
|
TNT1 A 0 A_GiveInventory("BlueArmorForMegasphere", 1)
|
|
TNT1 A 0 A_GiveInventory("MegasphereHealth", 1)
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Invisibility -------------------------------------------------------------
|
|
|
|
ACTOR BlurSphere : PowerupGiver
|
|
{
|
|
+COUNTITEM
|
|
+VISIBILITYPULSE
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.ALWAYSPICKUP
|
|
+INVENTORY.BIGPOWERUP
|
|
Inventory.MaxAmount 0
|
|
Powerup.Type Invisibility
|
|
RenderStyle Translucent
|
|
Inventory.PickupMessage "$GOTINVIS"
|
|
States
|
|
{
|
|
Spawn:
|
|
PINS ABCD 6 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Radiation suit (aka iron feet) -------------------------------------------
|
|
|
|
ACTOR RadSuit : PowerupGiver
|
|
{
|
|
Height 46
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.MaxAmount 0
|
|
Inventory.PickupMessage "$GOTSUIT"
|
|
Powerup.Type IronFeet
|
|
States
|
|
{
|
|
Spawn:
|
|
SUIT A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// infrared -----------------------------------------------------------------
|
|
|
|
ACTOR Infrared : PowerupGiver
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.AUTOACTIVATE
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.MaxAmount 0
|
|
Powerup.Type LightAmp
|
|
Inventory.PickupMessage "$GOTVISOR"
|
|
States
|
|
{
|
|
Spawn:
|
|
PVIS A 6 Bright
|
|
PVIS B 6
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Allmap -------------------------------------------------------------------
|
|
|
|
ACTOR Allmap : MapRevealer
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.MaxAmount 0
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$GOTMAP"
|
|
States
|
|
{
|
|
Spawn:
|
|
PMAP ABCDCB 6 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Berserk ------------------------------------------------------------------
|
|
|
|
ACTOR Berserk : CustomInventory
|
|
{
|
|
+COUNTITEM
|
|
+INVENTORY.ALWAYSPICKUP
|
|
Inventory.PickupMessage "$GOTBERSERK"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
States
|
|
{
|
|
Spawn:
|
|
PSTR A -1
|
|
Stop
|
|
Pickup:
|
|
TNT1 A 0 A_GiveInventory("PowerStrength")
|
|
TNT1 A 0 HealThing(100, 0)
|
|
TNT1 A 0 A_SelectWeapon("Fist")
|
|
Stop
|
|
}
|
|
}
|
|
|