qzdoom/src/gl/stereo3d
2016-09-09 00:36:11 +02:00
..
gl_anaglyph.cpp MaskAnaglyph present mode 2016-09-09 00:36:11 +02:00
gl_anaglyph.h MaskAnaglyph present mode 2016-09-09 00:36:11 +02:00
gl_quadstereo.cpp Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
gl_quadstereo.h Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
gl_stereo3d.cpp Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
gl_stereo3d.h Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
gl_stereo_cvars.cpp - fixed: Camera textures and savegame pictures should not be drawn with a Stereo3D mode. 2016-09-03 16:54:17 +02:00
gl_stereo_leftright.cpp Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
gl_stereo_leftright.h Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00
scoped_color_mask.h Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
scoped_view_shifter.cpp - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
scoped_view_shifter.h - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00