mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
79 lines
1.3 KiB
Text
79 lines
1.3 KiB
Text
|
|
|
|
// Stalker ------------------------------------------------------------------
|
|
|
|
class Stalker : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 80;
|
|
Painchance 40;
|
|
Speed 16;
|
|
Radius 31;
|
|
Height 25;
|
|
Monster;
|
|
+NOGRAVITY
|
|
+DROPOFF
|
|
+NOBLOOD
|
|
+SPAWNCEILING
|
|
+INCOMBAT
|
|
+NOVERTICALMELEERANGE
|
|
MaxDropOffHeight 32;
|
|
MinMissileChance 150;
|
|
SeeSound "stalker/sight";
|
|
AttackSound "stalker/attack";
|
|
PainSound "stalker/pain";
|
|
DeathSound "stalker/death";
|
|
ActiveSound "stalker/active";
|
|
HitObituary "$OB_STALKER";
|
|
}
|
|
|
|
native void A_StalkerLookInit ();
|
|
native void A_StalkerChaseDecide ();
|
|
native void A_StalkerWalk ();
|
|
native void A_StalkerDrop ();
|
|
native void A_StalkerAttack ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
STLK A 1 A_StalkerLookInit;
|
|
Loop;
|
|
LookCeiling:
|
|
STLK A 10 A_Look;
|
|
Loop;
|
|
LookFloor:
|
|
STLK J 10 A_Look;
|
|
Loop;
|
|
See:
|
|
STLK A 1 Slow A_StalkerChaseDecide;
|
|
STLK ABB 3 Slow A_Chase;
|
|
STLK C 3 Slow A_StalkerWalk;
|
|
STLK C 3 Slow A_Chase;
|
|
Loop;
|
|
Melee:
|
|
STLK J 3 Slow A_FaceTarget;
|
|
STLK K 3 Slow A_StalkerAttack;
|
|
SeeFloor:
|
|
STLK J 3 A_StalkerWalk;
|
|
STLK KK 3 A_Chase;
|
|
STLK L 3 A_StalkerWalk;
|
|
STLK L 3 A_Chase;
|
|
Loop;
|
|
Pain:
|
|
STLK L 1 A_Pain;
|
|
Goto See;
|
|
Drop:
|
|
STLK C 2 A_StalkerDrop;
|
|
STLK IHGFED 3;
|
|
Goto SeeFloor;
|
|
Death:
|
|
STLK O 4;
|
|
STLK P 4 A_Scream;
|
|
STLK QRST 4;
|
|
STLK U 4 A_NoBlocking;
|
|
STLK VW 4;
|
|
STLK "XYZ[" 4 Bright;
|
|
Stop;
|
|
}
|
|
}
|