qzdoom/src/r_data
2019-01-31 03:03:56 +01:00
..
models - changed all model related references to level. 2019-01-29 02:18:19 +01:00
a_dynlightdata.cpp - change per-level attenuation of dynamic lights for each viewpoint. 2019-01-29 20:09:06 +01:00
colormaps.cpp
colormaps.h
gldefs.cpp - change per-level attenuation of dynamic lights for each viewpoint. 2019-01-29 20:09:06 +01:00
matrix.cpp
matrix.h
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
r_canvastexture.h - fixed compile bugs 2018-12-12 01:27:04 +01:00
r_interpolate.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_interpolate.h - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers. 2019-01-28 18:26:14 +01:00
r_sections.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_sections.h - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
r_translate.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
r_translate.h
r_vanillatrans.cpp
r_vanillatrans.h
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
sprites.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sprites.h
voxels.cpp - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
voxels.h - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00