qzdoom/src/gl/data
Christopher Bruns a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
..
gl_data.cpp - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
gl_data.h - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00
gl_matrix.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_matrix.h Initial OpenVR mode. 2017-05-28 06:20:32 -04:00
gl_portaldata.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_setup.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00