mirror of
https://github.com/ZDoom/qzdoom.git
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fddf69e950
Karate Chris. - Added several type checks to the weapon slot code. - Changed: Players no longer respawn in instant death sectors with the 'Respawn where died' flag on. SVN r1101 (trunk)
44 lines
898 B
Text
44 lines
898 B
Text
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// The Cleric's Mace --------------------------------------------------------
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ACTOR CWeapMace : ClericWeapon
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{
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Weapon.SelectionOrder 3500
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Weapon.KickBack 150
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Weapon.YAdjust -8
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+BLOODSPLATTER
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action native A_CMaceAttack();
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States
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{
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Select:
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CMCE A 1 A_Raise
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Loop
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Deselect:
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CMCE A 1 A_Lower
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Loop
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Ready:
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CMCE A 1 A_WeaponReady
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Loop
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Fire:
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CMCE B 2 Offset (60, 20)
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CMCE B 1 Offset (30, 33)
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CMCE B 2 Offset (8, 45)
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CMCE C 1 Offset (8, 45)
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CMCE D 1 Offset (8, 45)
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CMCE E 1 Offset (8, 45)
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CMCE E 1 Offset (-11, 58) A_CMaceAttack
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CMCE F 1 Offset (8, 45)
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CMCE F 2 Offset (-8, 74)
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CMCE F 1 Offset (-20, 96)
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CMCE F 8 Offset (-33, 160)
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CMCE A 2 Offset (8, 75) A_ReFire
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CMCE A 1 Offset (8, 65)
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CMCE A 2 Offset (8, 60)
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CMCE A 1 Offset (8, 55)
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CMCE A 2 Offset (8, 50)
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CMCE A 1 Offset (8, 45)
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Goto Ready
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}
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}
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