qzdoom/src/textures
Christoph Oelckers 65e7b6dfaa - moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
2018-04-01 18:45:27 +02:00
..
formats - moved the texture file format handlers to a subdirectory for clarity. 2018-04-01 08:25:38 +02:00
hires - moved the hires replacement and upscaling code out of the GL classes into FTexture. 2018-04-01 10:41:04 +02:00
anim_switches.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
animations.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
bitmap.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
skyboxtexture.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
texture.cpp - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
texturemanager.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
textures.h - moved CreateTexBuffer out of the GL code. 2018-04-01 14:38:48 +02:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00