qzdoom/src/textures
Christoph Oelckers 64b108ff44 - hw_sprites extracted
- moved the variables for OpenGL's special textures to the texture manager because it is far better suited as a container than the GLRenderer.
2018-04-29 00:09:44 +02:00
..
formats - make sure that warping textures never create a warped true color image. 2018-04-24 21:58:26 +02:00
hires - merged the remains of gl_texture.cpp into hw_cvars.cpp. 2018-04-25 21:02:50 +02:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp Fixed rendering of walls and flats 2018-04-26 10:37:27 +03:00
texturemanager.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
textures.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00