qzdoom/wadsrc/static/shaders
2016-10-03 16:09:32 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00