This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
qzdoom
Watch
0
Star
0
Fork
You've already forked qzdoom
0
mirror of
https://github.com/ZDoom/qzdoom.git
synced
2024-11-29 23:41:48 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
64863d30f3
qzdoom
/
wadsrc
/
static
/
shaders
History
Christoph Oelckers
4eb5f10b02
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
2016-10-03 16:09:32 +02:00