mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-02 00:43:43 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
267 lines
4.2 KiB
Text
267 lines
4.2 KiB
Text
|
|
// Cleric Weapon Piece ------------------------------------------------------
|
|
|
|
class ClericWeaponPiece : WeaponPiece
|
|
{
|
|
Default
|
|
{
|
|
Inventory.PickupSound "misc/w_pkup";
|
|
Inventory.PickupMessage "$TXT_WRAITHVERGE_PIECE";
|
|
Inventory.ForbiddenTo "FighterPlayer", "MagePlayer";
|
|
WeaponPiece.Weapon "CWeapWraithverge";
|
|
+FLOATBOB
|
|
}
|
|
}
|
|
|
|
// Cleric Weapon Piece 1 ----------------------------------------------------
|
|
|
|
class CWeaponPiece1 : ClericWeaponPiece
|
|
{
|
|
Default
|
|
{
|
|
WeaponPiece.Number 1;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
WCH1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cleric Weapon Piece 2 ----------------------------------------------------
|
|
|
|
class CWeaponPiece2 : ClericWeaponPiece
|
|
{
|
|
Default
|
|
{
|
|
WeaponPiece.Number 2;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
WCH2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cleric Weapon Piece 3 ----------------------------------------------------
|
|
|
|
class CWeaponPiece3 : ClericWeaponPiece
|
|
{
|
|
Default
|
|
{
|
|
WeaponPiece.Number 3;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
WCH3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Wraithverge Drop ---------------------------------------------------------
|
|
|
|
class WraithvergeDrop : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1;
|
|
TNT1 A 1 A_DropWeaponPieces("CWeaponPiece1", "CWeaponPiece2", "CWeaponPiece3");
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Cleric's Wraithverge (Holy Symbol?) --------------------------------------
|
|
|
|
class CWeapWraithverge : ClericWeapon native
|
|
{
|
|
Default
|
|
{
|
|
Health 3;
|
|
Weapon.SelectionOrder 3000;
|
|
+WEAPON.PRIMARY_USES_BOTH;
|
|
+Inventory.NoAttenPickupSound
|
|
Weapon.AmmoUse1 18;
|
|
Weapon.AmmoUse2 18;
|
|
Weapon.AmmoGive1 20;
|
|
Weapon.AmmoGive2 20;
|
|
Weapon.KickBack 150;
|
|
Weapon.AmmoType1 "Mana1";
|
|
Weapon.AmmoType2 "Mana2";
|
|
Inventory.PickupMessage "$TXT_WEAPON_C4";
|
|
Tag "$TAG_CWEAPWRAITHVERGE";
|
|
Inventory.PickupSound "WeaponBuild";
|
|
}
|
|
|
|
native void A_CHolyAttack();
|
|
native void A_CHolyPalette();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1;
|
|
Stop;
|
|
Ready:
|
|
CHLY A 1 A_WeaponReady;
|
|
Loop;
|
|
Select:
|
|
CHLY A 1 A_Raise;
|
|
Loop;
|
|
Deselect:
|
|
CHLY A 1 A_Lower;
|
|
Loop;
|
|
Fire:
|
|
CHLY AB 1 Bright Offset (0, 40);
|
|
CHLY CD 2 Bright Offset (0, 43);
|
|
CHLY E 2 Bright Offset (0, 45);
|
|
CHLY F 6 Bright Offset (0, 48) A_CHolyAttack;
|
|
CHLY GG 2 Bright Offset (0, 40) A_CHolyPalette;
|
|
CHLY G 2 Offset (0, 36) A_CHolyPalette;
|
|
Goto Ready;
|
|
}
|
|
}
|
|
|
|
// Holy Missile -------------------------------------------------------------
|
|
|
|
class HolyMissile : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 30;
|
|
Radius 15;
|
|
Height 8;
|
|
Damage 4;
|
|
Projectile;
|
|
-ACTIVATEIMPACT -ACTIVATEPCROSS
|
|
+EXTREMEDEATH
|
|
}
|
|
|
|
native void A_CHolyAttack2();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR PPPP 3 Bright A_SpawnItemEx("HolyMissilePuff");
|
|
Death:
|
|
SPIR P 1 Bright A_CHolyAttack2;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Holy Missile Puff --------------------------------------------------------
|
|
|
|
class HolyMissilePuff : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 8;
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF
|
|
+NOTELEPORT
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR QRSTU 3;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Holy Puff ----------------------------------------------------------------
|
|
|
|
class HolyPuff : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR KLMNO 3;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Holy Spirit --------------------------------------------------------------
|
|
|
|
class HolySpirit : Actor native
|
|
{
|
|
Default
|
|
{
|
|
Health 105;
|
|
Speed 12;
|
|
Radius 10;
|
|
Height 6;
|
|
Damage 3;
|
|
Projectile;
|
|
+RIPPER +SEEKERMISSILE
|
|
+FOILINVUL +SKYEXPLODE +NOEXPLODEFLOOR +CANBLAST
|
|
+EXTREMEDEATH
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
DeathSound "SpiritDie";
|
|
Obituary "$OB_MPCWEAPWRAITHVERGE";
|
|
}
|
|
|
|
native void A_CHolySeek();
|
|
native void A_CHolyCheckScream();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR AAB 2 A_CHolySeek;
|
|
SPIR B 2 A_CHolyCheckScream;
|
|
Loop;
|
|
Death:
|
|
SPIR D 4;
|
|
SPIR E 4 A_Scream;
|
|
SPIR FGHI 4;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Holy Tail ----------------------------------------------------------------
|
|
|
|
class HolyTail : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 1;
|
|
Height 1;
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +NOCLIP
|
|
+NOTELEPORT
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
|
|
native void A_CHolyTail();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR C 1 A_CHolyTail;
|
|
Loop;
|
|
TailTrail:
|
|
SPIR D -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Holy Tail Trail ---------------------------------------------------------
|
|
|
|
class HolyTailTrail : HolyTail
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto TailTrail;
|
|
}
|
|
}
|