qzdoom/wadsrc/decorate/hexen/centaur.txt
Christoph Oelckers 63bd2125f3 - Added global constants to DECORATE so that I can define meaningful flag
names for some DECORATE functions. Technically these will be constants 
  of the AActor class but that will make them accessible in all other actor 
  classes.


SVN r397 (trunk)
2006-11-29 16:20:22 +00:00

188 lines
3.3 KiB
Text

// Centaur ------------------------------------------------------------------
ACTOR Centaur 107
{
Game Hexen
SpawnID 1
Health 200
Painchance 135
Speed 13
Height 64
Mass 120
Monster
+FLOORCLIP
+TELESTOMP
+SHIELDREFLECT
SeeSound "CentaurSight"
AttackSound "CentaurAttack"
PainSound "CentaurPain"
DeathSound "CentaurDeath"
ActiveSound "CentaurActive"
HowlSound "PuppyBeat"
States
{
Spawn:
CENT AB 10 A_Look
Loop
See:
CENT ABCD 4 A_Chase
Loop
Pain:
CENT G 6 A_Pain
CENT G 6 A_SetReflectiveInvulnerable
CENT EEE 15 A_CentaurDefend
CENT E 1 A_UnsetReflectiveInvulnerable
Goto See
Melee:
CENT H 5 A_FaceTarget
CENT I 4 A_FaceTarget
CENT J 7 A_CustomMeleeAttack(random[CentaurAttack](3,9))
Goto See
Death:
CENT K 4
CENT L 4 A_Scream
CENT MN 4
CENT O 4 A_NoBlocking
CENT PQ 4
CENT R 4 A_QueueCorpse
CENT S 4
CENT T -1
Stop
XDeath:
CTXD A 4
CTXD B 4 A_NoBlocking
CTXD C 0 A_SpawnItemEx("CentaurSword", 0, 0, 45,
1 + random[CentaurDrop](-128,127)*0.03125,
1 + random[CentaurDrop](-128,127)*0.03125,
8 + random[CentaurDrop](0,255)*0.015625, 270)
CTXD C 4 A_SpawnItemEx("CentaurShield", 0, 0, 45,
1 + random[CentaurDrop](-128,127)*0.03125,
1 + random[CentaurDrop](-128,127)*0.03125,
8 + random[CentaurDrop](0,255)*0.015625, 90)
CTXD D 3 A_Scream
CTXD E 4 A_QueueCorpse
CTXD F 3
CTXD G 4
CTXD H 3
CTXD I 4
CTXD J 3
CTXD K -1
Ice:
CENT U 5 A_FreezeDeath
CENT U 1 A_FreezeDeathChunks
Wait
}
}
// Centaur Leader -----------------------------------------------------------
ACTOR CentaurLeader : Centaur 115
{
Game Hexen
SpawnID 2
Health 250
PainChance 96
Speed 10
States
{
Missile:
CENT E 10 A_FaceTarget
CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
CENT E 10 A_FaceTarget
CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
Goto See
}
}
// Mashed centaur -----------------------------------------------------------
//
// The mashed centaur is only placed through ACS. Nowhere in the game source
// is it ever referenced.
ACTOR CentaurMash
{
Game Hexen
SpawnID 103
+NOBLOOD
+BLASTED
-TELESTOMP
+NOICEDEATH
RenderStyle Translucent
Alpha 0.4
States
{
Death:
XDeath:
Ice:
Stop
}
}
// Centaur projectile -------------------------------------------------------
ACTOR CentaurFX
{
Speed 20
Damage 4
Projectile
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "CentaurLeaderAttack"
DeathSound "CentaurMissileExplode"
States
{
Spawn:
CTFX A -1 Bright
Stop
Death:
CTFX B 4 Bright
CTFX C 3 Bright
CTFX D 4 Bright
CTFX E 3 Bright
CTFX F 2 Bright
Stop
}
}
// Centaur shield (debris) --------------------------------------------------
ACTOR CentaurShield
{
+DROPOFF
+CORPSE
+NOTELEPORT
States
{
Spawn:
CTDP ABCDEF 3
Goto Spawn+2
Crash:
CTDP G 4
CTDP H 4 A_QueueCorpse
CTDP I 4
CTDP J -1
Stop
}
}
// Centaur sword (debris) ---------------------------------------------------
ACTOR CentaurSword
{
+DROPOFF
+CORPSE
+NOTELEPORT
States
{
Spawn:
CTDP KLMNOPQ 3
Goto Spawn+2
Crash:
CTDP R 4
CTDP S 4 A_QueueCorpse
CTDP T -1
Stop
}
}