qzdoom/src/m_menu.h
Christoph Oelckers 638526946b - Merged the fallingdamage setting into one menu item and added Strife damage to it.
- Moved deathmatch options into their own category in the gameplay options menu.
- Added the sv_smartaim code from GZDoom which tries to avoid autoaiming
  at friendlies or shootable decorations if there are monsters that can be shot.
- Added: SetThingSpecial treats a tid of 0 as the activator.


SVN r412 (trunk)
2006-12-16 11:49:48 +00:00

230 lines
4.8 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Menu widget stuff, episode selection and such.
//
//-----------------------------------------------------------------------------
#ifndef __M_MENU_H__
#define __M_MENU_H__
#include "d_event.h"
#include "c_cvars.h"
//
// MENUS
//
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
bool M_Responder (event_t *ev);
// Called by main loop,
// only used for menu (skull cursor) animation.
void M_Ticker (void);
// Called by main loop,
// draws the menus directly into the screen buffer.
void M_Drawer (void);
// Called by D_DoomMain, loads the config file.
void M_Init (void);
void M_Deinit ();
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel (bool makeSound);
// Turns off the menu
void M_ClearMenus ();
// [RH] Setup options menu
bool M_StartOptionsMenu (void);
// [RH] Handle keys for options menu
void M_OptResponder (event_t *ev);
// [RH] Draw options menu
void M_OptDrawer (void);
// [RH] Initialize options menu
void M_OptInit (void);
struct menu_s;
void M_SwitchMenu (struct menu_s *menu);
void M_PopMenuStack (void);
// [RH] Called whenever the display mode changes
void M_RefreshModesList ();
void M_ActivateMenuInput ();
void M_DeactivateMenuInput ();
void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
//
// MENU TYPEDEFS
//
typedef enum {
whitetext,
redtext,
more,
rightmore,
safemore,
rsafemore,
slider,
absslider,
inverter,
discrete,
cdiscrete,
discrete_guid,
control,
screenres,
bitflag,
bitmask,
listelement,
nochoice,
numberedmore,
colorpicker,
intslider,
palettegrid,
} itemtype;
struct GUIDName;
typedef struct menuitem_s {
itemtype type;
char *label;
union {
FBaseCVar *cvar;
FIntCVar *intcvar;
FGUIDCVar *guidcvar;
FColorCVar *colorcvar;
int selmode;
float fval;
} a;
union {
float min; /* aka numvalues aka invflag */
float numvalues;
float invflag;
int key1;
char *res1;
int position;
} b;
union {
float max;
int key2;
char *res2;
void *extra;
} c;
union {
float step;
char *res3;
} d;
union {
struct value_s *values;
GUIDName *guidvalues;
char *command;
void (*cfunc)(FBaseCVar *cvar, float newval);
void (*mfunc)(void);
void (*lfunc)(int);
int highlight;
int flagmask;
} e;
} menuitem_t;
typedef struct menu_s {
char *texttitle;
int lastOn;
int numitems;
int indent;
menuitem_t *items;
int scrolltop;
int scrollpos;
int y;
void (*PreDraw)(void);
bool DontDim;
void (*EscapeHandler)(void);
} menu_t;
typedef struct value_s {
float value;
char *name;
} value_t;
typedef struct
{
// -1 = no cursor here, 1 = ok, 2 = arrows ok
SBYTE status;
BYTE fulltext; // [RH] Menu name is text, not a graphic
// hotkey in menu
char alphaKey;
const char *name;
// choice = menu item #.
// if status = 2,
// choice=0:leftarrow,1:rightarrow
void (*routine)(int choice);
} oldmenuitem_t;
typedef struct oldmenu_s
{
short numitems; // # of menu items
oldmenuitem_t *menuitems; // menu items
void (*routine)(void); // draw routine
short x;
short y; // x,y of menu
short lastOn; // last item user was on in menu
} oldmenu_t;
typedef struct
{
union {
menu_t *newmenu;
oldmenu_t *old;
} menu;
bool isNewStyle;
bool drawSkull;
} menustack_t;
extern value_t YesNo[2];
extern value_t NoYes[2];
extern value_t OnOff[2];
extern menustack_t MenuStack[16];
extern int MenuStackDepth;
extern bool OptionsActive;
extern menu_t *CurrentMenu;
extern int CurrentItem;
#define MAX_EPISODES 8
extern oldmenuitem_t EpisodeMenu[MAX_EPISODES];
extern bool EpisodeNoSkill[MAX_EPISODES];
extern char EpisodeMaps[MAX_EPISODES][8];
extern oldmenu_t EpiDef;
#endif