qzdoom/wadsrc/static/zscript
Christoph Oelckers 633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
heretic - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
hexen - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - fixed: A_ZoomFactor and A_SetCrosshair need to be declared 'action'. 2016-11-15 16:05:42 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
constants.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00