qzdoom/wadsrc/static/mapinfo/chex.txt
Christoph Oelckers 6a3b4a6c4d - Blood default color is set in the gameinfo now so that Chex Quest
can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
  WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a 
  Dehacked patch that does most of the work. The rest includes a new
  MAPINFO and removal of the drop items from the monsters being used.



SVN r1185 (trunk)
2008-08-26 18:32:17 +00:00

87 lines
1.2 KiB
Text

// MAPINFO for Chex Quest
clearepisodes
episode e1m1
picname "M_EPI1"
key k
// Registered/Retail Episode 1
map E1M1 lookup HUSTR_E1M1
levelnum 1
titlepatch WILV00
next E1M2
secretnext E1M9
sky1 SKY1 0
cluster 1
par 30
sucktime 1
music D_E1M1
map E1M2 lookup HUSTR_E1M2
levelnum 2
titlepatch WILV01
next E1M3
secretnext E1M9
sky1 SKY1 0
cluster 1
par 75
sucktime 1
music D_E1M2
map E1M3 lookup HUSTR_E1M3
levelnum 3
titlepatch WILV02
next E1M4
secretnext E1M9
sky1 SKY1 0
cluster 1
par 120
sucktime 1
music D_E1M3
map E1M4 lookup HUSTR_E1M4
levelnum 4
titlepatch WILV03
next E1M5
secretnext E1M9
sky1 SKY1 0
cluster 1
par 90
sucktime 1
music D_E1M4
map E1M5 lookup HUSTR_E1M5
levelnum 5
titlepatch WILV04
next EndGame1
secretnext E1M9
sky1 SKY1 0
cluster 1
par 165
sucktime 1
music D_E1M5
// Clusters (correspond with same-numbered episode)
clusterdef 1
flat FLOOR4_8
music D_VICTOR
exittext lookup E1TEXT
clusterdef 2
flat SFLR6_1
music D_VICTOR
exittext lookup E2TEXT
clusterdef 3
flat MFLR8_4
music D_VICTOR
exittext lookup E3TEXT
clusterdef 4
flat MFLR8_3
music D_VICTOR
exittext lookup E4TEXT