mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
335 lines
8.6 KiB
C++
335 lines
8.6 KiB
C++
/*
|
|
** teaminfo.cpp
|
|
** Parses TEAMINFO and manages teams.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2007-2009 Christopher Westley
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
#include "c_dispatch.h"
|
|
#include "gi.h"
|
|
#include "i_system.h"
|
|
#include "teaminfo.h"
|
|
#include "v_font.h"
|
|
#include "v_video.h"
|
|
#include "w_wad.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
FTeam TeamLibrary;
|
|
TArray<FTeam> Teams;
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
static const char *TeamInfoOptions[] =
|
|
{
|
|
"Game",
|
|
"PlayerColor",
|
|
"TextColor",
|
|
"Logo",
|
|
"AllowCustomPlayerColor",
|
|
"RailColor",
|
|
"FlagItem",
|
|
"SkullItem",
|
|
"PlayerStartThingNumber",
|
|
"SmallFlagHUDIcon",
|
|
"SmallSkullHUDIcon",
|
|
"LargeFlagHUDIcon",
|
|
"LargeSkullHUDIcon",
|
|
"WinnerPic",
|
|
"LoserPic",
|
|
"WinnerTheme",
|
|
"LoserTheme",
|
|
};
|
|
|
|
enum ETeamOptions
|
|
{
|
|
TEAMINFO_Game,
|
|
TEAMINFO_PlayerColor,
|
|
TEAMINFO_TextColor,
|
|
TEAMINFO_Logo,
|
|
TEAMINFO_AllowCustomPlayerColor,
|
|
TEAMINFO_RailColor,
|
|
TEAMINFO_FlagItem,
|
|
TEAMINFO_SkullItem,
|
|
TEAMINFO_PlayerStartThingNumber,
|
|
TEAMINFO_SmallFlagHUDIcon,
|
|
TEAMINFO_SmallSkullHUDIcon,
|
|
TEAMINFO_LargeFlagHUDIcon,
|
|
TEAMINFO_LargeSkullHUDIcon,
|
|
TEAMINFO_WinnerPic,
|
|
TEAMINFO_LoserPic,
|
|
TEAMINFO_WinnerTheme,
|
|
TEAMINFO_LoserTheme,
|
|
};
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: FTeam
|
|
//
|
|
//==========================================================================
|
|
|
|
FTeam::FTeam ()
|
|
{
|
|
m_iPlayerColor = 0;
|
|
m_iPlayerCount = 0;
|
|
m_iScore = 0;
|
|
m_iPresent = 0;
|
|
m_iTies = 0;
|
|
m_bAllowCustomPlayerColor = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: ParseTeamInfo
|
|
//
|
|
//==========================================================================
|
|
|
|
void FTeam::ParseTeamInfo ()
|
|
{
|
|
int iLump, iLastLump = 0;
|
|
|
|
Teams.Clear();
|
|
while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1)
|
|
{
|
|
FScanner Scan (iLump);
|
|
|
|
while (Scan.GetString ())
|
|
{
|
|
if (Scan.Compare ("ClearTeams"))
|
|
ClearTeams ();
|
|
else if (Scan.Compare ("Team"))
|
|
ParseTeamDefinition (Scan);
|
|
else
|
|
Scan.ScriptError ("ParseTeamInfo: Unknown team command '%s'.\n", Scan.String);
|
|
}
|
|
}
|
|
|
|
if (Teams.Size () < 2)
|
|
I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO.");
|
|
else if (Teams.Size () > (unsigned)TEAM_MAXIMUM)
|
|
I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: ParseTeamDefinition
|
|
//
|
|
//==========================================================================
|
|
|
|
void FTeam::ParseTeamDefinition (FScanner &Scan)
|
|
{
|
|
FTeam Team;
|
|
int valid = -1;
|
|
Scan.MustGetString ();
|
|
Team.m_Name = Scan.String;
|
|
Scan.MustGetStringName ("{");
|
|
|
|
while (!Scan.CheckString ("}"))
|
|
{
|
|
Scan.MustGetString ();
|
|
|
|
switch (Scan.MatchString (TeamInfoOptions))
|
|
{
|
|
case TEAMINFO_Game:
|
|
Scan.MustGetString ();
|
|
if (Scan.Compare("Any")) valid = 1;
|
|
else if (CheckGame(Scan.String, false)) valid = 1;
|
|
else if (valid == -1) valid = 0;
|
|
break;
|
|
|
|
case TEAMINFO_PlayerColor:
|
|
Scan.MustGetString ();
|
|
Team.m_iPlayerColor = V_GetColor (NULL, Scan);
|
|
break;
|
|
|
|
case TEAMINFO_TextColor:
|
|
Scan.MustGetString ();
|
|
Team.m_TextColor.AppendFormat ("[%s]", Scan.String);
|
|
break;
|
|
|
|
case TEAMINFO_Logo:
|
|
Scan.MustGetString ();
|
|
Team.m_Logo = Scan.String;
|
|
break;
|
|
|
|
case TEAMINFO_AllowCustomPlayerColor:
|
|
Team.m_bAllowCustomPlayerColor = true;
|
|
break;
|
|
|
|
case TEAMINFO_PlayerStartThingNumber:
|
|
Scan.MustGetNumber ();
|
|
break;
|
|
|
|
case TEAMINFO_RailColor:
|
|
case TEAMINFO_FlagItem:
|
|
case TEAMINFO_SkullItem:
|
|
case TEAMINFO_SmallFlagHUDIcon:
|
|
case TEAMINFO_SmallSkullHUDIcon:
|
|
case TEAMINFO_LargeFlagHUDIcon:
|
|
case TEAMINFO_LargeSkullHUDIcon:
|
|
case TEAMINFO_WinnerPic:
|
|
case TEAMINFO_LoserPic:
|
|
case TEAMINFO_WinnerTheme:
|
|
case TEAMINFO_LoserTheme:
|
|
Scan.MustGetString ();
|
|
break;
|
|
|
|
default:
|
|
Scan.ScriptError ("ParseTeamDefinition: Unknown team option '%s'.\n", Scan.String);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (valid) Teams.Push (Team);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: ClearTeams
|
|
//
|
|
//==========================================================================
|
|
|
|
void FTeam::ClearTeams ()
|
|
{
|
|
Teams.Clear ();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: IsValidTeam
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FTeam::IsValidTeam (unsigned int uiTeam)
|
|
{
|
|
if (uiTeam >= Teams.Size ())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: GetName
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FTeam::GetName () const
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: GetPlayerColor
|
|
//
|
|
//==========================================================================
|
|
|
|
int FTeam::GetPlayerColor () const
|
|
{
|
|
return m_iPlayerColor;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: GetTextColor
|
|
//
|
|
//==========================================================================
|
|
|
|
int FTeam::GetTextColor () const
|
|
{
|
|
if (m_TextColor.IsEmpty ())
|
|
return CR_UNTRANSLATED;
|
|
|
|
const BYTE *pColor = (const BYTE *)m_TextColor.GetChars ();
|
|
int iColor = V_ParseFontColor (pColor, 0, 0);
|
|
|
|
if (iColor == CR_UNDEFINED)
|
|
{
|
|
Printf ("GetTextColor: Undefined color '%s' in definition of team '%s'.\n", m_TextColor.GetChars (), m_Name.GetChars ());
|
|
return CR_UNTRANSLATED;
|
|
}
|
|
|
|
return iColor;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: GetLogo
|
|
//
|
|
//==========================================================================
|
|
|
|
FString FTeam::GetLogo () const
|
|
{
|
|
return m_Logo;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FTeam :: GetAllowCustomPlayerColor
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FTeam::GetAllowCustomPlayerColor () const
|
|
{
|
|
return m_bAllowCustomPlayerColor;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD teamlist
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (teamlist)
|
|
{
|
|
Printf ("Defined teams are as follows:\n");
|
|
|
|
for (unsigned int uiTeam = 0; uiTeam < Teams.Size (); uiTeam++)
|
|
Printf ("%d : %s\n", uiTeam, Teams[uiTeam].GetName ());
|
|
|
|
Printf ("End of team list.\n");
|
|
}
|