qzdoom/wadsrc/decorate
Christoph Oelckers b15767c26f - Fixed: The pointer cleanup code must also check a sector's sky box pointers.
- Fixed: Right after teleporting P_SlideMove could cause player movement.
  Added a check for reactiontime to prevent that.
- Fixed: PainChances and Damagefactors were never freed.
- Added option to A_Chase that prevents the monster from moving.
- Fixed: The stained glass shards were missing the HEXENBOUNCE flag.
- Added some NULL pointer checks to AActor::GiveAmmo.
- Fixed: The FSwordMissile was missing the special damage handling that
  reduces damage when hitting a player.

SVN r555 (trunk)
2007-10-29 20:27:40 +00:00
..
doom
heretic
hexen
raven
shared - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
strife
constants.txt - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
decorate.txt
nativeclasses.txt