qzdoom/src/g_statusbar
Hugo Locurcio 61badfd694 Improve crosshair health color to be more informative
With `crosshairhealth 2`, the crosshair will now
go from white to yellow, then yellow to red as the player's health
decreases. As the player's health increases up to 200, the crosshair
will also go from white to green to indicate overheal.
This is similar to the implementation in games like Xonotic.

The old behavior (`crosshairhealth 1`) is still the default.
2019-08-18 19:09:52 +02:00
..
hudmessages.cpp - improved handling of HUDMSG_TYPEON 2019-05-04 13:26:36 +03:00
sbar.h - fixed handling of the "ouch" face. 2019-08-09 09:58:40 +02:00
sbar_mugshot.cpp - fixed handling of the "ouch" face. 2019-08-09 09:58:40 +02:00
sbarinfo.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - eliminated dependency of CVar code on AActor. 2019-06-26 21:28:45 +02:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp Improve crosshair health color to be more informative 2019-08-18 19:09:52 +02:00