mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
61b165ccc4
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0. |
||
---|---|---|
.. | ||
chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |