mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
d5c3693fd9
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx. - Added "Shaded" as a valid parameter for DECORATE's RenderStyle. - Added Karate Chris's patch for a MAPINFO option making Strife conversations not halt the game. - Extended the $limit fix that $alias and $random definitions can have their own $limit now. - Fixed: When resolving a linked sound the limit of the current sound was ignored and the one of the referenced sound being used. This was particularly noticable when using the chaingun in a group of Zombiemen. - Added a namespc parameter to FWadCollection::CheckNumForFullName which is used when a normal lump name has to be looked up and changed all CheckNumForFullName/CheckNumForName combinations in the source to use the extended version of CheckNumForFullName only to have consistent behavior for lump name lookup. SVN r865 (trunk)
30 lines
839 B
Text
30 lines
839 B
Text
|
|
// Flags for A_CustomMissile
|
|
const int CMF_AIMOFFSET = 1;
|
|
const int CMF_AIMDIRECTION = 2;
|
|
const int CMF_TRACKOWNER = 4;
|
|
const int CMF_CHECKTARGETDEAD = 8;
|
|
|
|
// Flags for A_SpawnItemEx
|
|
const int SXF_TRANSFERTRANSLATION=1;
|
|
const int SXF_ABSOLUTEPOSITION=2;
|
|
const int SXF_ABSOLUTEANGLE=4;
|
|
const int SXF_ABSOLUTEMOMENTUM=8;
|
|
const int SXF_SETMASTER=16;
|
|
const int SXF_NOCHECKPOSITION = 32;
|
|
const int SXF_TELEFRAG=64;
|
|
const int SXF_TRANSFERAMBUSHFLAG=128;
|
|
|
|
// Flags for A_Chase
|
|
const int CHF_FASTCHASE = 1;
|
|
const int CHF_NOPLAYACTIVE = 2;
|
|
const int CHF_NIGHTMAREFAST = 4;
|
|
const int CHF_RESURRECT = 8;
|
|
const int CHF_DONTMOVE = 16;
|
|
|
|
// Flags for A_LookEx
|
|
const int LOF_NOSIGHTCHECK = 1;
|
|
const int LOF_NOSOUNDCHECK = 2;
|
|
const int LOF_DONTCHASEGOAL = 4;
|
|
const int LOF_NOSEESOUND = 8;
|
|
const int LOF_FULLVOLSEESOUND = 16;
|