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gl_bsp.cpp
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- made it compile again.
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2016-04-23 10:50:19 +02:00 |
gl_clipper.cpp
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- made it compile again.
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2016-04-23 10:50:19 +02:00 |
gl_clipper.h
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
gl_decal.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_drawinfo.cpp
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- preparations for textured dynamic lights.
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2016-04-27 23:19:54 +02:00 |
gl_drawinfo.h
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- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
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2016-04-28 00:58:44 +02:00 |
gl_fakeflat.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
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- cleaned up the clip plane management for portals.
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2016-04-27 00:41:00 +02:00 |
gl_portal.cpp
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- cleaned up the clip plane management for portals.
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2016-04-27 00:41:00 +02:00 |
gl_portal.h
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_renderhacks.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_scene.cpp
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- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
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2016-04-28 00:58:44 +02:00 |
gl_sky.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_skydome.cpp
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- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
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2016-04-26 20:45:56 +02:00 |
gl_sprite.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_spritelight.cpp
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
gl_vertex.cpp
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
gl_wall.h
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- added old wall splitting code as a fallback for old hardware.
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2016-04-26 21:42:15 +02:00 |
gl_walls.cpp
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- added old wall splitting code as a fallback for old hardware.
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2016-04-26 21:42:15 +02:00 |
gl_walls_draw.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_weapon.cpp
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- fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
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2016-04-07 14:09:07 +02:00 |