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gl_bsp.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_clipper.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_clipper.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_decal.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_drawinfo.cpp
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
gl_drawinfo.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_fakeflat.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_flats.cpp
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- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
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2014-05-11 16:49:17 +02:00 |
gl_portal.cpp
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- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
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2014-04-06 14:35:44 +02:00 |
gl_portal.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_renderhacks.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_scene.cpp
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remove special texture creation for fullscreen colormaps.
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2014-05-11 14:46:37 +02:00 |
gl_sky.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_skydome.cpp
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- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
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2014-05-11 16:49:17 +02:00 |
gl_sprite.cpp
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- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
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2014-05-11 16:06:25 +02:00 |
gl_spritelight.cpp
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- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.
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2013-11-30 13:15:22 +01:00 |
gl_vertex.cpp
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- add vertex buffer based drawing for all walls and flats.
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2014-05-11 01:23:27 +02:00 |
gl_wall.h
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- add vertex buffer based drawing for all walls and flats.
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2014-05-11 01:23:27 +02:00 |
gl_walls.cpp
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- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
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2014-05-10 17:09:43 +02:00 |
gl_walls_draw.cpp
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- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
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2014-05-11 16:49:17 +02:00 |
gl_weapon.cpp
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- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
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2014-05-11 16:49:17 +02:00 |