mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-03 01:13:22 +00:00
5ffda41c7e
SVN r613 (trunk)
1644 lines
43 KiB
C++
1644 lines
43 KiB
C++
#include "doomtype.h"
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#include "doomstat.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "sbar.h"
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#include "r_defs.h"
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#include "w_wad.h"
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#include "m_random.h"
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#include "d_player.h"
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#include "st_stuff.h"
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#include "r_local.h"
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#include "m_swap.h"
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#include "a_keys.h"
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#include "templates.h"
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#include "i_system.h"
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#include "sbarinfo.h"
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#include "sc_man.h"
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#define ST_FACETIME (TICRATE/2)
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#define ST_PAINTIME (TICRATE)
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#define ST_GRINTIME (TICRATE*2)
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#define ST_RAMPAGETIME (TICRATE*2)
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#define ST_XDTHTIME (TICRATE*(3/2))
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#define ST_NUMFACES 80 //9 levels with 8 faces each, 1 god, 1 death, 6 xdeath
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EXTERN_CVAR(Int, fraglimit)
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SBarInfo SBarInfoScript;
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enum //gametype flags
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{
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GAMETYPE_SINGLEPLAYER = 1,
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GAMETYPE_COOPERATIVE = 2,
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GAMETYPE_DEATHMATCH = 4,
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GAMETYPE_TEAMGAME = 8,
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};
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enum //drawimage flags
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{
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DRAWIMAGE_PLAYERICON = 1,
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DRAWIMAGE_AMMO1 = 2,
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DRAWIMAGE_AMMO2 = 4,
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DRAWIMAGE_TRANSLATABLE = 8,
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DRAWIMAGE_WEAPONSLOT = 16,
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DRAWIMAGE_SWITCHABLE_AND = 32,
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DRAWIMAGE_INVULNERABILITY = 64,
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DRAWIMAGE_OFFSET_CENTER = 128,
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};
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enum //drawnumber flags
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{
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DRAWNUMBER_HEALTH = 1,
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DRAWNUMBER_ARMOR = 2,
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DRAWNUMBER_AMMO1 = 4,
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DRAWNUMBER_AMMO2 = 8,
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DRAWNUMBER_AMMO = 16,
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DRAWNUMBER_AMMOCAPACITY = 32,
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DRAWNUMBER_FRAGS = 64,
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DRAWNUMBER_INVENTORY = 128,
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};
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enum //drawbar flags (will go into special2)
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{
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DRAWBAR_HORIZONTAL = 1,
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DRAWBAR_REVERSE = 2,
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DRAWBAR_COMPAREDEFAULTS = 4,
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};
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enum //drawselectedinventory flags
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{
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DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY = 1,
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};
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enum //drawinventorybar flags
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{
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DRAWINVENTORYBAR_ALWAYSSHOW = 1,
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DRAWINVENTORYBAR_NOARTIBOX = 2,
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};
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static const char *SBarInfoTopLevel[] =
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{
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"base",
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"height",
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"interpolatehealth",
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"statusbar",
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NULL
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};
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enum
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{
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SBARINFO_BASE,
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SBARINFO_HEIGHT,
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SBARINFO_INTERPOLATEHEALTH,
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SBARINFO_STATUSBAR,
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};
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static const char *StatusBars[] =
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{
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"none",
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"fullscreen",
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"normal",
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"automap",
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"inventory",
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"inventoryfullscreen",
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NULL
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};
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enum
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{
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STBAR_NONE,
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STBAR_FULLSCREEN,
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STBAR_NORMAL,
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STBAR_AUTOMAP,
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STBAR_INVENTORY,
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STBAR_INVENTORYFULLSCREEN,
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};
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static const char *SBarInfoRoutineLevel[] =
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{
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"drawimage",
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"drawnumber",
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"drawswitchableimage",
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"drawmugshot",
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"drawselectedinventory",
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"drawinventorybar",
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"drawbar",
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"gamemode",
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"playerclass",
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NULL
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};
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enum
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{
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SBARINFO_DRAWIMAGE,
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SBARINFO_DRAWNUMBER,
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SBARINFO_DRAWSWITCHABLEIMAGE,
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SBARINFO_DRAWMUGSHOT,
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SBARINFO_DRAWSELECTEDINVENTORY,
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SBARINFO_DRAWINVENTORYBAR,
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SBARINFO_DRAWBAR,
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SBARINFO_GAMEMODE,
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SBARINFO_PLAYERCLASS,
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};
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//Laz Bar Script Reader
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int SBarInfo::ParseSBarInfo(int lump)
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{
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int stbar = GAME_Any;
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SC_OpenLumpNum(lump, Wads.GetLumpFullName(lump));
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SC_SetCMode(true);
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while(SC_CheckToken(TK_Identifier) || SC_CheckToken(TK_Include))
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{
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if(sc_TokenType == TK_Include)
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{
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SC_MustGetToken(TK_StringConst);
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int lump = Wads.CheckNumForFullName(sc_String); //zip/pk3
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//Do a normal wad lookup.
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if (lump==-1 && strlen(sc_String) <= 8 && !strchr(sc_String, '/'))
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lump = Wads.CheckNumForName(sc_String);
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if (lump==-1)
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SC_ScriptError("Lump '%s' not found", sc_String);
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SC_SaveScriptState();
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ParseSBarInfo(lump);
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SC_RestoreScriptState();
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continue;
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}
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switch(SC_MustMatchString(SBarInfoTopLevel))
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{
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case SBARINFO_BASE:
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("Doom"))
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stbar = GAME_Doom;
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else if(SC_Compare("Heretic"))
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stbar = GAME_Heretic;
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else if(SC_Compare("Hexen"))
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stbar = GAME_Hexen;
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else if(SC_Compare("Strife"))
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stbar = GAME_Strife;
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else if(SC_Compare("None"))
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stbar = GAME_Any;
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else
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SC_ScriptError("Bad game name: %s", sc_String);
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SC_MustGetToken(';');
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break;
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case SBARINFO_HEIGHT:
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SC_MustGetToken(TK_IntConst);
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this->height = sc_Number;
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SC_MustGetToken(';');
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break;
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case SBARINFO_INTERPOLATEHEALTH: //mimics heretics interpolated health values.
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if(SC_CheckToken(TK_True))
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{
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interpolateHealth = true;
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}
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else
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{
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SC_TokenMustBe(TK_False);
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interpolateHealth = false;
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}
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if(SC_CheckToken(',')) //speed param
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{
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SC_MustGetToken(TK_IntConst);
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this->interpolationSpeed = sc_Number;
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}
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SC_MustGetToken(';');
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break;
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case SBARINFO_STATUSBAR:
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{
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SC_MustGetToken(TK_Identifier);
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int barNum = SC_MustMatchString(StatusBars);
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SC_MustGetToken('{');
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if(barNum == STBAR_AUTOMAP)
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{
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automapbar = true;
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}
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ParseSBarInfoBlock(this->huds[barNum]);
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break;
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}
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}
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}
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SC_SetCMode(false);
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SC_Close();
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return stbar;
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}
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void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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{
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while(SC_CheckToken(TK_Identifier))
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{
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SBarInfoCommand cmd = *new SBarInfoCommand();
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switch(cmd.type = SC_MustMatchString(SBarInfoRoutineLevel))
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{
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case SBARINFO_DRAWSWITCHABLEIMAGE:
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("weaponslot"))
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{
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cmd.flags = DRAWIMAGE_WEAPONSLOT;
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SC_MustGetToken(TK_IntConst);
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cmd.value = sc_Number;
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}
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else if(SC_Compare("invulnerable"))
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{
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cmd.flags = DRAWIMAGE_INVULNERABILITY;
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}
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else
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{
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cmd.setString(sc_String, 0);
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const PClass* item = PClass::FindClass(sc_String);
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if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of Inventory
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{
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SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
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}
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}
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if(SC_CheckToken(TK_AndAnd))
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{
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cmd.flags += DRAWIMAGE_SWITCHABLE_AND;
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SC_MustGetToken(TK_Identifier);
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cmd.setString(sc_String, 1);
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const PClass* item = PClass::FindClass(sc_String);
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if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of Inventory
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{
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SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
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}
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SC_MustGetToken(',');
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SC_MustGetToken(TK_StringConst);
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cmd.special = newImage(sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_StringConst);
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cmd.special2 = newImage(sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_StringConst);
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cmd.special3 = newImage(sc_String);
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SC_MustGetToken(',');
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}
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else
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{
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SC_MustGetToken(',');
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SC_MustGetToken(TK_StringConst);
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cmd.special = newImage(sc_String);
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SC_MustGetToken(',');
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}
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case SBARINFO_DRAWIMAGE:
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{
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bool getImage = true;
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if(SC_CheckToken(TK_Identifier))
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{
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getImage = false;
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if(SC_Compare("playericon"))
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cmd.flags += DRAWIMAGE_PLAYERICON;
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else if(SC_Compare("ammoicon1"))
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cmd.flags += DRAWIMAGE_AMMO1;
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else if(SC_Compare("ammoicon2"))
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cmd.flags += DRAWIMAGE_AMMO2;
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else if(SC_Compare("translatable"))
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{
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cmd.flags += DRAWIMAGE_TRANSLATABLE;
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getImage = true;
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}
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else
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SC_ScriptError("Unknown imagetype '%s'.", sc_String);
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}
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if(getImage)
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{
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SC_MustGetToken(TK_StringConst);
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cmd.sprite = newImage(sc_String);
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}
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript.height); //the position should be absolute on the screen.
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if(SC_CheckToken(','))
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{
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("center"))
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cmd.flags += DRAWIMAGE_OFFSET_CENTER;
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else
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SC_ScriptError("Expected 'center' got '%s' instead.", sc_String);
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}
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SC_MustGetToken(';');
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break;
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}
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case SBARINFO_DRAWNUMBER:
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SC_MustGetToken(TK_IntConst);
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cmd.special = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_Identifier);
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cmd.font = V_GetFont(sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_Identifier);
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cmd.translation = this->GetTranslation(sc_String);
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SC_MustGetToken(',');
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if(SC_CheckToken(TK_IntConst))
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{
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cmd.value = sc_Number;
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SC_MustGetToken(',');
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}
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else
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{
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("health"))
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cmd.flags = DRAWNUMBER_HEALTH;
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else if(SC_Compare("armor"))
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cmd.flags = DRAWNUMBER_ARMOR;
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else if(SC_Compare("ammo1"))
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cmd.flags = DRAWNUMBER_AMMO1;
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else if(SC_Compare("ammo2"))
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cmd.flags = DRAWNUMBER_AMMO2;
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else if(SC_Compare("ammo")) //request the next string to be an ammo type
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{
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SC_MustGetToken(TK_Identifier);
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cmd.setString(sc_String, 0);
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cmd.flags = DRAWNUMBER_AMMO;
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const PClass* ammo = PClass::FindClass(sc_String);
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if(ammo == NULL || !PClass::FindClass("Ammo")->IsAncestorOf(ammo)) //must be a kind of ammo
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{
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SC_ScriptError("'%s' is not a type of ammo.", sc_String);
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}
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}
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else if(SC_Compare("ammocapacity"))
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{
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SC_MustGetToken(TK_Identifier);
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cmd.setString(sc_String, 0);
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cmd.flags = DRAWNUMBER_AMMOCAPACITY;
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const PClass* ammo = PClass::FindClass(sc_String);
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if(ammo == NULL || !PClass::FindClass("Ammo")->IsAncestorOf(ammo)) //must be a kind of ammo
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{
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SC_ScriptError("'%s' is not a type of ammo.", sc_String);
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}
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}
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else if(SC_Compare("frags"))
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cmd.flags = DRAWNUMBER_FRAGS;
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else
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{
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cmd.flags = DRAWNUMBER_INVENTORY;
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SC_MustGetToken(TK_Identifier);
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cmd.setString(sc_String, 0);
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const PClass* item = PClass::FindClass(sc_String);
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if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of ammo
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{
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SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
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}
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}
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SC_MustGetToken(',');
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}
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript.height);
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if(SC_CheckToken(','))
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{
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SC_MustGetToken(TK_IntConst);
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cmd.special2 = sc_Number;
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}
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SC_MustGetToken(';');
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break;
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case SBARINFO_DRAWMUGSHOT:
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SC_MustGetToken(TK_StringConst);
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cmd.setString(sc_String, 0, 3, true);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst); //accuracy
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cmd.special = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst); //xdeath face (could be later used as flags
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cmd.special2 = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript.height);
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SC_MustGetToken(';');
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break;
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case SBARINFO_DRAWSELECTEDINVENTORY:
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{
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bool alternateonempty = false;
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("alternateonempty"))
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{
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alternateonempty = true;
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cmd.flags = DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_Identifier);
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}
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cmd.font = V_GetFont(sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript.height);
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cmd.special2 = cmd.x + 30;
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cmd.special3 = cmd.y + 24;
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cmd.translation = CR_GOLD;
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if(SC_CheckToken(',')) //more font information
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{
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SC_MustGetToken(TK_IntConst);
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cmd.special2 = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.special3 = sc_Number - (200 - SBarInfoScript.height);
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if(SC_CheckToken(','))
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{
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SC_MustGetToken(TK_Identifier);
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cmd.translation = this->GetTranslation(sc_String);
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if(SC_CheckToken(','))
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{
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SC_MustGetToken(TK_IntConst);
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cmd.special4 = sc_Number;
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}
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}
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}
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if(alternateonempty)
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{
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SC_MustGetToken('{');
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this->ParseSBarInfoBlock(cmd.subBlock);
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}
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else
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{
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SC_MustGetToken(';');
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}
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break;
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}
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case SBARINFO_DRAWINVENTORYBAR:
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SC_MustGetToken(TK_Identifier);
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if(SC_Compare("Heretic"))
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{
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cmd.special = GAME_Heretic;
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}
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if(SC_Compare("Doom") || SC_Compare("Heretic"))
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{
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SC_MustGetToken(',');
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while(SC_CheckToken(TK_Identifier))
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{
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if(SC_Compare("alwaysshow"))
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{
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cmd.flags += DRAWINVENTORYBAR_ALWAYSSHOW;
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}
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else if(SC_Compare("noatribox"))
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{
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cmd.flags += DRAWINVENTORYBAR_NOARTIBOX;
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}
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else
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{
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SC_ScriptError("Unknown flag '%s'.", sc_String);
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}
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SC_MustGetToken(',');
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}
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SC_MustGetToken(TK_IntConst);
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cmd.value = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_Identifier);
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cmd.font = V_GetFont(sc_String);
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}
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else
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{
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SC_ScriptError("Unkown style '%s'.", sc_String);
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}
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SC_MustGetToken(',');
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SC_MustGetNumber();
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetNumber();
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cmd.y = sc_Number - (200 - SBarInfoScript.height);
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cmd.special2 = cmd.x + 26;
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cmd.special3 = cmd.y + 22;
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cmd.translation = CR_GOLD;
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if(SC_CheckToken(',')) //more font information
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{
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SC_MustGetToken(TK_IntConst);
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cmd.special2 = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
|
|
cmd.special3 = sc_Number - (200 - SBarInfoScript.height);
|
|
if(SC_CheckToken(','))
|
|
{
|
|
SC_MustGetToken(TK_Identifier);
|
|
cmd.translation = this->GetTranslation(sc_String);
|
|
if(SC_CheckToken(','))
|
|
{
|
|
SC_MustGetToken(TK_IntConst);
|
|
cmd.special4 = sc_Number;
|
|
}
|
|
}
|
|
}
|
|
SC_MustGetToken(';');
|
|
break;
|
|
case SBARINFO_DRAWBAR:
|
|
SC_MustGetToken(TK_StringConst);
|
|
cmd.sprite = newImage(sc_String);
|
|
SC_MustGetToken(',');
|
|
SC_MustGetToken(TK_StringConst);
|
|
cmd.special = newImage(sc_String);
|
|
SC_MustGetToken(',');
|
|
SC_MustGetToken(TK_Identifier); //yeah, this is the same as drawnumber, there might be a better way to copy it...
|
|
if(SC_Compare("health"))
|
|
{
|
|
cmd.flags = DRAWNUMBER_HEALTH;
|
|
if(SC_CheckToken(TK_Identifier)) //comparing reference
|
|
{
|
|
cmd.setString(sc_String, 0);
|
|
const PClass* item = PClass::FindClass(sc_String);
|
|
if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of inventory
|
|
{
|
|
SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
|
|
}
|
|
}
|
|
else
|
|
cmd.special2 = DRAWBAR_COMPAREDEFAULTS;
|
|
}
|
|
else if(SC_Compare("armor"))
|
|
{
|
|
cmd.flags = DRAWNUMBER_ARMOR;
|
|
if(SC_CheckToken(TK_Identifier))
|
|
{
|
|
cmd.setString(sc_String, 0);
|
|
const PClass* item = PClass::FindClass(sc_String);
|
|
if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of inventory
|
|
{
|
|
SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
|
|
}
|
|
}
|
|
else
|
|
cmd.special2 = DRAWBAR_COMPAREDEFAULTS;
|
|
}
|
|
else if(SC_Compare("ammo1"))
|
|
cmd.flags = DRAWNUMBER_AMMO1;
|
|
else if(SC_Compare("ammo2"))
|
|
cmd.flags = DRAWNUMBER_AMMO2;
|
|
else if(SC_Compare("ammo")) //request the next string to be an ammo type
|
|
{
|
|
SC_MustGetToken(TK_Identifier);
|
|
cmd.setString(sc_String, 0);
|
|
cmd.flags = DRAWNUMBER_AMMO;
|
|
const PClass* ammo = PClass::FindClass(sc_String);
|
|
if(ammo == NULL || !PClass::FindClass("Ammo")->IsAncestorOf(ammo)) //must be a kind of ammo
|
|
{
|
|
SC_ScriptError("'%s' is not a type of ammo.", sc_String);
|
|
}
|
|
}
|
|
else if(SC_Compare("frags"))
|
|
cmd.flags = DRAWNUMBER_FRAGS;
|
|
else
|
|
{
|
|
cmd.flags = DRAWNUMBER_INVENTORY;
|
|
cmd.setString(sc_String, 0);
|
|
const PClass* item = PClass::FindClass(sc_String);
|
|
if(item == NULL || !PClass::FindClass("Inventory")->IsAncestorOf(item)) //must be a kind of ammo
|
|
{
|
|
SC_ScriptError("'%s' is not a type of inventory item.", sc_String);
|
|
}
|
|
}
|
|
SC_MustGetToken(',');
|
|
SC_MustGetToken(TK_Identifier);
|
|
if(SC_Compare("horizontal"))
|
|
cmd.special2 += DRAWBAR_HORIZONTAL;
|
|
else if(!SC_Compare("vertical"))
|
|
SC_ScriptError("Unknown direction '%s'.", sc_String);
|
|
SC_MustGetToken(',');
|
|
if(SC_CheckToken(TK_Identifier))
|
|
{
|
|
if(!SC_Compare("reverse"))
|
|
{
|
|
SC_ScriptError("Exspected 'reverse', got '%s' instead.", sc_String);
|
|
}
|
|
cmd.special2 += DRAWBAR_REVERSE;
|
|
SC_MustGetToken(',');
|
|
}
|
|
SC_MustGetToken(TK_IntConst);
|
|
cmd.x = sc_Number;
|
|
SC_MustGetToken(',');
|
|
SC_MustGetToken(TK_IntConst);
|
|
cmd.y = sc_Number - (200 - SBarInfoScript.height);
|
|
SC_MustGetToken(';');
|
|
break;
|
|
case SBARINFO_GAMEMODE:
|
|
while(SC_CheckToken(TK_Identifier))
|
|
{
|
|
if(SC_Compare("singleplayer"))
|
|
cmd.flags += GAMETYPE_SINGLEPLAYER;
|
|
else if(SC_Compare("cooperative"))
|
|
cmd.flags += GAMETYPE_COOPERATIVE;
|
|
else if(SC_Compare("deathmatch"))
|
|
cmd.flags += GAMETYPE_DEATHMATCH;
|
|
else if(SC_Compare("teamgame"))
|
|
cmd.flags += GAMETYPE_TEAMGAME;
|
|
else
|
|
SC_ScriptError("Unknown gamemode: %s", sc_String);
|
|
if(SC_CheckToken('{'))
|
|
break;
|
|
SC_MustGetToken(',');
|
|
}
|
|
this->ParseSBarInfoBlock(cmd.subBlock);
|
|
break;
|
|
case SBARINFO_PLAYERCLASS:
|
|
cmd.special = cmd.special2 = cmd.special3 = -1;
|
|
for(int i = 0;i < 3 && SC_CheckToken(TK_Identifier);i++) //up to 3 classes
|
|
{
|
|
for(unsigned int c = 0;c < PlayerClasses.Size();c++)
|
|
{
|
|
if(stricmp(sc_String, PlayerClasses[c].Type->Meta.GetMetaString(APMETA_DisplayName)) == 0)
|
|
{
|
|
if(i == 0)
|
|
cmd.special = c;
|
|
else if(i == 1)
|
|
cmd.special2 = c;
|
|
else //should be 2
|
|
cmd.special3 = c;
|
|
if(SC_CheckToken('{') || i == 2)
|
|
break;
|
|
SC_MustGetToken(',');
|
|
}
|
|
}
|
|
}
|
|
this->ParseSBarInfoBlock(cmd.subBlock);
|
|
break;
|
|
}
|
|
block.commands.Push(cmd);
|
|
}
|
|
SC_MustGetToken('}');
|
|
}
|
|
|
|
int SBarInfo::newImage(const char* patchname)
|
|
{
|
|
if(stricmp(patchname, "nullimage") == 0)
|
|
{
|
|
return -1;
|
|
}
|
|
// if(strlen(patchname) > 8)
|
|
// {
|
|
// SC_ScriptError("Graphic names can not be greater then 8 characters long.");
|
|
// }
|
|
for(unsigned int i = 0;i < this->Images.Size();i++) //did we already load it?
|
|
{
|
|
if(stricmp(this->Images[i], patchname) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
char * name = new char[9];
|
|
memset(name, '\0', 9);
|
|
memcpy(name, patchname, 8);
|
|
this->Images.Push(name);
|
|
return this->Images.Size() - 1;
|
|
}
|
|
|
|
//converts a string into a tranlation.
|
|
EColorRange SBarInfo::GetTranslation(char* translation)
|
|
{
|
|
EColorRange returnVal = CR_UNTRANSLATED;
|
|
char* namedTranslation = new char[strlen(translation)+3]; //we must send in "[translation]"
|
|
sprintf(namedTranslation, "[%s]", translation);
|
|
if((returnVal = V_ParseFontColor((const BYTE*&) namedTranslation, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
|
|
{
|
|
SC_ScriptError("Missing definition for color %s.", translation);
|
|
}
|
|
return returnVal;
|
|
}
|
|
|
|
SBarInfo::SBarInfo() //make results more predicable
|
|
{
|
|
automapbar = false;
|
|
interpolateHealth = false;
|
|
interpolationSpeed = 8;
|
|
height = 0;
|
|
}
|
|
|
|
void SBarInfoCommand::setString(const char* source, int strnum, int maxlength, bool exact)
|
|
{
|
|
if(!exact)
|
|
{
|
|
if(maxlength != -1 && strlen(source) > (unsigned int) maxlength)
|
|
{
|
|
SC_ScriptError("%s is greater than %d characters.", source, maxlength);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(maxlength != -1 && strlen(source) != (unsigned int) maxlength)
|
|
{
|
|
SC_ScriptError("%s must be %d characters.", source, maxlength);
|
|
return;
|
|
}
|
|
}
|
|
this->string[strnum] = new char[strlen(source) + 1];
|
|
memset(this->string[strnum], '\0', strlen(source) + 1);
|
|
memcpy(this->string[strnum], source, strlen(source));
|
|
}
|
|
|
|
SBarInfoCommand::SBarInfoCommand() //sets the default values for more predicable behavior
|
|
{
|
|
type = 0;
|
|
special = 0;
|
|
special2 = 0;
|
|
special3 = 0;
|
|
special4 = 0;
|
|
flags = 0;
|
|
x = 0;
|
|
y = 0;
|
|
value = 0;
|
|
sprite = 0;
|
|
string[0] = "";
|
|
string[1] = "";
|
|
translation = CR_UNTRANSLATED;
|
|
font = V_GetFont("CONFONT");
|
|
}
|
|
|
|
enum
|
|
{
|
|
ST_FACENORMALRIGHT,
|
|
ST_FACENORMAL,
|
|
ST_FACENORMALLEFT,
|
|
ST_FACEPAINRIGHT,
|
|
ST_FACEPAINLEFT,
|
|
ST_FACEOUCH,
|
|
ST_FACEGRIN,
|
|
ST_FACEPAIN,
|
|
ST_FACEGOD = 72,
|
|
ST_FACEDEAD = 73,
|
|
ST_FACEXDEAD = 74,
|
|
};
|
|
|
|
enum
|
|
{
|
|
imgARTIBOX,
|
|
imgSELECTBOX,
|
|
imgINVLFGEM1,
|
|
imgINVLFGEM2,
|
|
imgINVRTGEM1,
|
|
imgINVRTGEM2,
|
|
};
|
|
|
|
//The next class allows us to draw bars
|
|
class FBarTexture : public FTexture
|
|
{
|
|
public:
|
|
void Unload()
|
|
{
|
|
if(image != NULL)
|
|
{
|
|
image->Unload ();
|
|
}
|
|
}
|
|
|
|
const BYTE *GetColumn(unsigned int column, const Span **spans_out)
|
|
{
|
|
if (column > (unsigned int) Width)
|
|
{
|
|
column = Width;
|
|
}
|
|
image->GetColumn(column, spans_out);
|
|
return Pixels + column*Height;
|
|
}
|
|
|
|
const BYTE *GetPixels()
|
|
{
|
|
return Pixels;
|
|
}
|
|
|
|
void PrepareTexture(FTexture* bar, FTexture* bg, int value, bool horizontal, bool reverse)
|
|
{
|
|
if(value < 0)
|
|
value = 0;
|
|
else if(value > 100)
|
|
value = 100;
|
|
image = bar;
|
|
//width and height are supposed to be the end result, Width and Height are the input image. If that makes sense.
|
|
int width = Width = bar->GetWidth();
|
|
int height = Height = bar->GetHeight();
|
|
if(horizontal)
|
|
{
|
|
width = (int) (((double) width/100)*value);
|
|
}
|
|
Pixels = new BYTE[Width*Height];
|
|
bar->CopyToBlock(Pixels, Width, Height, 0, 0); //draw the bar
|
|
int run = bar->GetHeight() - (int) (((double) height/100)*value);
|
|
int visible = bar->GetHeight() - run;
|
|
if(bg == NULL || bg->GetWidth() != bar->GetWidth() || bg->GetHeight() != bar->GetHeight())
|
|
{
|
|
BYTE color0 = GPalette.Remap[0];
|
|
if(!horizontal)
|
|
{
|
|
if(!reverse) //remove offset if we are not reversing the direction.
|
|
{
|
|
visible = 0;
|
|
}
|
|
for(int i = 0;i < Width;i++)
|
|
{
|
|
memset(Pixels + i*Height + visible, color0, run);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int i = reverse ? 0 : width;(reverse && i < Width - width) || (!reverse && i < Width);i++)
|
|
{
|
|
memset(Pixels + i*Height, color0, Height);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BYTE* PixelData = (BYTE*) bg->GetPixels();
|
|
if(!horizontal)
|
|
{
|
|
if(!reverse)
|
|
{
|
|
visible = 0;
|
|
}
|
|
for(int i = 0;i < width;i++)
|
|
{
|
|
memcpy(Pixels + i*Height + visible, PixelData + i*Height, run);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int i = reverse ? 0 : width;(reverse && i < Width - width) || (!reverse && i < Width);i++)
|
|
{
|
|
memcpy(Pixels + i*Height, PixelData + i*Height, Height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
protected:
|
|
BYTE* Pixels;
|
|
FTexture* image;
|
|
};
|
|
|
|
//SBarInfo Display
|
|
class FSBarInfo : public FBaseStatusBar
|
|
{
|
|
public:
|
|
FSBarInfo () : FBaseStatusBar (SBarInfoScript.height)
|
|
{
|
|
static const char *InventoryBarLumps[] =
|
|
{
|
|
"ARTIBOX", "SELECTBO", "INVGEML1",
|
|
"INVGEML2", "INVGEMR1", "INVGEMR2",
|
|
};
|
|
TArray<const char *> patchnames;
|
|
patchnames.Resize(SBarInfoScript.Images.Size()+6);
|
|
unsigned int i = 0;
|
|
for(i = 0;i < SBarInfoScript.Images.Size();i++)
|
|
{
|
|
patchnames[i] = SBarInfoScript.Images[i];
|
|
}
|
|
for(i = 0;i < 6;i++)
|
|
{
|
|
patchnames[i+SBarInfoScript.Images.Size()] = InventoryBarLumps[i];
|
|
}
|
|
invBarOffset = SBarInfoScript.Images.Size();
|
|
Images.Init(&patchnames[0], patchnames.Size());
|
|
drawingFont = V_GetFont("ConFont");
|
|
faceTimer = ST_FACETIME;
|
|
faceIndex = 0;
|
|
if(SBarInfoScript.interpolateHealth)
|
|
{
|
|
oldHealth = 0;
|
|
}
|
|
mugshotHealth = -1;
|
|
lastPrefix = new char[4];
|
|
weaponGrin = false;
|
|
}
|
|
|
|
~FSBarInfo ()
|
|
{
|
|
Images.Uninit();
|
|
Faces.Uninit();
|
|
}
|
|
|
|
void Draw (EHudState state)
|
|
{
|
|
FBaseStatusBar::Draw(state);
|
|
int hud = 2;
|
|
if(state == HUD_StatusBar)
|
|
{
|
|
if(SBarInfoScript.automapbar && automapactive)
|
|
{
|
|
hud = 3;
|
|
}
|
|
else
|
|
{
|
|
hud = 2;
|
|
}
|
|
}
|
|
else if(state == HUD_Fullscreen)
|
|
{
|
|
hud = 1;
|
|
}
|
|
else
|
|
{
|
|
hud = 0;
|
|
}
|
|
doCommands(SBarInfoScript.huds[hud]);
|
|
if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR))
|
|
{
|
|
if(state == HUD_StatusBar)
|
|
doCommands(SBarInfoScript.huds[4]);
|
|
else if(state == HUD_Fullscreen)
|
|
doCommands(SBarInfoScript.huds[5]);
|
|
}
|
|
}
|
|
|
|
void NewGame ()
|
|
{
|
|
if (CPlayer != NULL)
|
|
{
|
|
AttachToPlayer (CPlayer);
|
|
}
|
|
}
|
|
|
|
void AttachToPlayer (player_t *player)
|
|
{
|
|
player_t *oldplayer = CPlayer;
|
|
FBaseStatusBar::AttachToPlayer(player);
|
|
if (oldplayer != CPlayer)
|
|
{
|
|
SetFace(&skins[CPlayer->userinfo.skin], "STF");
|
|
}
|
|
}
|
|
|
|
void Tick ()
|
|
{
|
|
FBaseStatusBar::Tick();
|
|
getNewFace(M_Random());
|
|
if(!SBarInfoScript.interpolateHealth)
|
|
{
|
|
oldHealth = CPlayer->health;
|
|
}
|
|
else
|
|
{
|
|
if(oldHealth > CPlayer->health)
|
|
{
|
|
oldHealth -= clamp((oldHealth - CPlayer->health) >> 2, 1, 8);
|
|
}
|
|
else if(oldHealth < CPlayer->health)
|
|
{
|
|
oldHealth += clamp((CPlayer->health - oldHealth) >> 2, 1, 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetFace (void *skn)
|
|
{
|
|
SetFace((FPlayerSkin *)skn, "STF");
|
|
}
|
|
|
|
void ReceivedWeapon (AWeapon *weapon)
|
|
{
|
|
weaponGrin = true;
|
|
}
|
|
private:
|
|
//code from doom_sbar.cpp but it should do fine.
|
|
void SetFace (FPlayerSkin *skin, char* defPrefix)
|
|
{
|
|
oldSkin = skin;
|
|
const char *nameptrs[ST_NUMFACES];
|
|
char names[ST_NUMFACES][9];
|
|
char prefix[4];
|
|
int i, j;
|
|
int namespc;
|
|
int facenum;
|
|
|
|
for (i = 0; i < ST_NUMFACES; i++)
|
|
{
|
|
nameptrs[i] = names[i];
|
|
}
|
|
|
|
if (skin->face[0] != 0)
|
|
{
|
|
prefix[0] = skin->face[0];
|
|
prefix[1] = skin->face[1];
|
|
prefix[2] = skin->face[2];
|
|
prefix[3] = 0;
|
|
namespc = skin->namespc;
|
|
}
|
|
else
|
|
{
|
|
prefix[0] = defPrefix[0];
|
|
prefix[1] = defPrefix[1];
|
|
prefix[2] = defPrefix[2];
|
|
prefix[3] = 0;
|
|
namespc = ns_global;
|
|
}
|
|
if(stricmp(prefix, lastPrefix) == 0)
|
|
{
|
|
return;
|
|
}
|
|
lastPrefix = prefix;
|
|
|
|
facenum = 0;
|
|
|
|
for (i = 0; i < 9; i++) //levels
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
sprintf (names[facenum++], "%sST%d%d", prefix, i, j);
|
|
}
|
|
sprintf (names[facenum++], "%sTR%d0", prefix, i); // turn right
|
|
sprintf (names[facenum++], "%sTL%d0", prefix, i); // turn left
|
|
sprintf (names[facenum++], "%sOUCH%d", prefix, i); // ouch!
|
|
sprintf (names[facenum++], "%sEVL%d", prefix, i); // evil grin ;)
|
|
sprintf (names[facenum++], "%sKILL%d", prefix, i); // pissed off
|
|
}
|
|
sprintf (names[facenum++], "%sGOD0", prefix);
|
|
sprintf (names[facenum++], "%sDEAD0", prefix);
|
|
for(i = 0;i < 6;i++) //xdeath
|
|
{
|
|
sprintf (names[facenum++], "%sXDTH%d", prefix, i);
|
|
}
|
|
|
|
Faces.Uninit ();
|
|
Faces.Init (nameptrs, ST_NUMFACES, namespc);
|
|
|
|
faceIndex = ST_FACENORMAL;
|
|
faceTimer = 0;
|
|
}
|
|
void doCommands(SBarInfoBlock &block)
|
|
{
|
|
//prepare ammo counts
|
|
AAmmo *ammo1, *ammo2;
|
|
int ammocount1, ammocount2;
|
|
GetCurrentAmmo(ammo1, ammo2, ammocount1, ammocount2);
|
|
int health = CPlayer->mo->health;
|
|
if(SBarInfoScript.interpolateHealth)
|
|
{
|
|
health = oldHealth;
|
|
}
|
|
for(unsigned int i = 0;i < block.commands.Size();i++)
|
|
{
|
|
SBarInfoCommand cmd = block.commands[i];
|
|
switch(cmd.type) //read and execute all the commands
|
|
{
|
|
case SBARINFO_DRAWSWITCHABLEIMAGE: //draw the alt image if we don't have the item else this is like a normal drawimage
|
|
{
|
|
int drawAlt = 0;
|
|
if((cmd.flags & DRAWIMAGE_WEAPONSLOT) == DRAWIMAGE_WEAPONSLOT) //weaponslots
|
|
{
|
|
drawAlt = 1; //draw off state until we know we have something.
|
|
for (int i = 0; i < MAX_WEAPONS_PER_SLOT; i++)
|
|
{
|
|
const PClass *weap = LocalWeapons.Slots[cmd.value].GetWeapon(i);
|
|
if(weap == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
else if(CPlayer->mo->FindInventory(weap) != NULL)
|
|
{
|
|
drawAlt = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if((cmd.flags & DRAWIMAGE_INVULNERABILITY) == DRAWIMAGE_INVULNERABILITY)
|
|
{
|
|
if(CPlayer->cheats&CF_GODMODE)
|
|
{
|
|
drawAlt = 1;
|
|
}
|
|
}
|
|
else //check the inventory items and draw selected sprite
|
|
{
|
|
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
|
|
if(item == NULL)
|
|
drawAlt = 1;
|
|
if((cmd.flags & DRAWIMAGE_SWITCHABLE_AND) == DRAWIMAGE_SWITCHABLE_AND)
|
|
{
|
|
item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[1]));
|
|
if(item != NULL && drawAlt == 0) //both
|
|
{
|
|
drawAlt = 0;
|
|
}
|
|
else if(item != NULL && drawAlt == 1) //2nd
|
|
{
|
|
drawAlt = 3;
|
|
}
|
|
else if(item == NULL && drawAlt == 0) //1st
|
|
{
|
|
drawAlt = 2;
|
|
}
|
|
}
|
|
}
|
|
if(drawAlt != 0) //draw 'off' image
|
|
{
|
|
if(cmd.special != -1 && drawAlt == 1)
|
|
DrawGraphic(Images[cmd.special], cmd.x, cmd.y, cmd.flags);
|
|
else if(cmd.special2 != -1 && drawAlt == 2)
|
|
DrawGraphic(Images[cmd.special2], cmd.x, cmd.y, cmd.flags);
|
|
else if(cmd.special3 != -1 && drawAlt == 3)
|
|
DrawGraphic(Images[cmd.special3], cmd.x, cmd.y, cmd.flags);
|
|
break;
|
|
}
|
|
}
|
|
case SBARINFO_DRAWIMAGE:
|
|
if((cmd.flags & DRAWIMAGE_PLAYERICON) == DRAWIMAGE_PLAYERICON)
|
|
DrawGraphic(TexMan[CPlayer->mo->ScoreIcon], cmd.x, cmd.y, cmd.flags);
|
|
else if((cmd.flags & DRAWIMAGE_AMMO1) == DRAWIMAGE_AMMO1)
|
|
{
|
|
if(ammo1 != NULL)
|
|
DrawGraphic(TexMan[ammo1->Icon], cmd.x, cmd.y, cmd.flags);
|
|
}
|
|
else if((cmd.flags & DRAWIMAGE_AMMO2) == DRAWIMAGE_AMMO2)
|
|
{
|
|
if(ammo2 != NULL)
|
|
DrawGraphic(TexMan[ammo2->Icon], cmd.x, cmd.y, cmd.flags);
|
|
}
|
|
else
|
|
{
|
|
DrawGraphic(Images[cmd.sprite], cmd.x, cmd.y, cmd.flags);
|
|
}
|
|
break;
|
|
case SBARINFO_DRAWNUMBER:
|
|
if(drawingFont != cmd.font)
|
|
{
|
|
drawingFont = cmd.font;
|
|
}
|
|
if(cmd.flags == DRAWNUMBER_HEALTH)
|
|
{
|
|
cmd.value = health;
|
|
if(cmd.value < 0) //health shouldn't display negatives
|
|
{
|
|
cmd.value = 0;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_ARMOR)
|
|
{
|
|
AInventory *armor = CPlayer->mo->FindInventory<ABasicArmor>();
|
|
cmd.value = armor != NULL ? armor->Amount : 0;
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO1)
|
|
{
|
|
cmd.value = ammocount1;
|
|
if(ammo1 == NULL) //no ammo, do not draw
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO2)
|
|
{
|
|
cmd.value = ammocount2;
|
|
if(ammo2 == NULL) //no ammo, do not draw
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO)
|
|
{
|
|
const PClass* ammo = PClass::FindClass(cmd.string[0]);
|
|
AInventory* item = CPlayer->mo->FindInventory(ammo);
|
|
if(item != NULL)
|
|
{
|
|
cmd.value = item->Amount;
|
|
}
|
|
else
|
|
{
|
|
cmd.value = 0;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMOCAPACITY)
|
|
{
|
|
const PClass* ammo = PClass::FindClass(cmd.string[0]);
|
|
AInventory* item = CPlayer->mo->FindInventory(ammo);
|
|
if(item != NULL)
|
|
{
|
|
cmd.value = item->MaxAmount;
|
|
}
|
|
else
|
|
{
|
|
cmd.value = ((AInventory *)GetDefaultByType(ammo))->MaxAmount;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_FRAGS)
|
|
cmd.value = CPlayer->fragcount;
|
|
else if(cmd.flags == DRAWNUMBER_INVENTORY)
|
|
{
|
|
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
|
|
if(item != NULL)
|
|
{
|
|
cmd.value = item->Amount;
|
|
}
|
|
else
|
|
{
|
|
cmd.value = 0;
|
|
}
|
|
}
|
|
DrawNumber(cmd.value, cmd.special, cmd.x, cmd.y, cmd.translation, cmd.special2);
|
|
break;
|
|
case SBARINFO_DRAWMUGSHOT:
|
|
{
|
|
bool xdth = false;
|
|
if(cmd.special2 != 0)
|
|
xdth = true;
|
|
SetFace(oldSkin, cmd.string[0]);
|
|
DrawFace(cmd.special, xdth, cmd.x, cmd.y);
|
|
break;
|
|
}
|
|
case SBARINFO_DRAWSELECTEDINVENTORY:
|
|
if(CPlayer->mo->InvSel != NULL && !(level.flags & LEVEL_NOINVENTORYBAR))
|
|
{
|
|
DrawImage(TexMan(CPlayer->mo->InvSel->Icon), cmd.x, cmd.y, CPlayer->mo->InvSel->Amount > 0 ? NULL : DIM_MAP);
|
|
if(CPlayer->mo->InvSel->Amount != 1)
|
|
{
|
|
if(drawingFont != cmd.font)
|
|
{
|
|
drawingFont = cmd.font;
|
|
}
|
|
DrawNumber(CPlayer->mo->InvSel->Amount, 3, cmd.special2, cmd.special3, cmd.translation, cmd.special4);
|
|
}
|
|
}
|
|
else if((cmd.flags & DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY) == DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY)
|
|
{
|
|
doCommands(cmd.subBlock);
|
|
}
|
|
break;
|
|
case SBARINFO_DRAWINVENTORYBAR:
|
|
{
|
|
bool alwaysshow = false;
|
|
bool artibox = true;
|
|
if((cmd.flags & DRAWINVENTORYBAR_ALWAYSSHOW) == DRAWINVENTORYBAR_ALWAYSSHOW)
|
|
alwaysshow = true;
|
|
if((cmd.flags & DRAWINVENTORYBAR_NOARTIBOX) == DRAWINVENTORYBAR_NOARTIBOX)
|
|
artibox = false;
|
|
if(drawingFont != cmd.font)
|
|
{
|
|
drawingFont = cmd.font;
|
|
}
|
|
DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, alwaysshow, cmd.special2, cmd.special3, cmd.translation, artibox);
|
|
break;
|
|
}
|
|
case SBARINFO_DRAWBAR:
|
|
{
|
|
if(cmd.sprite == -1) break; //don't draw anything.
|
|
bool horizontal = ((cmd.special2 & DRAWBAR_HORIZONTAL) == DRAWBAR_HORIZONTAL);
|
|
bool reverse = ((cmd.special2 & DRAWBAR_REVERSE) == DRAWBAR_REVERSE);
|
|
int value = 0;
|
|
int max = 0;
|
|
if(cmd.flags == DRAWNUMBER_HEALTH)
|
|
{
|
|
value = health;
|
|
if(cmd.value < 0) //health shouldn't display negatives
|
|
{
|
|
value = 0;
|
|
}
|
|
if(!((cmd.special2 & DRAWBAR_COMPAREDEFAULTS) == DRAWBAR_COMPAREDEFAULTS))
|
|
{
|
|
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0])); //max comparer
|
|
if(item != NULL)
|
|
{
|
|
max = item->Amount;
|
|
}
|
|
else
|
|
{
|
|
max = 0;
|
|
}
|
|
}
|
|
else //default to the classes health
|
|
{
|
|
max = CPlayer->mo->GetDefault()->health;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_ARMOR)
|
|
{
|
|
AInventory *armor = CPlayer->mo->FindInventory<ABasicArmor>();
|
|
value = armor != NULL ? armor->Amount : 0;
|
|
if(!((cmd.special2 & DRAWBAR_COMPAREDEFAULTS) == DRAWBAR_COMPAREDEFAULTS))
|
|
{
|
|
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0])); //max comparer
|
|
if(item != NULL)
|
|
{
|
|
max = item->Amount;
|
|
}
|
|
else
|
|
{
|
|
max = 0;
|
|
}
|
|
}
|
|
else //default to 100
|
|
{
|
|
max = 100;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO1)
|
|
{
|
|
value = ammocount1;
|
|
if(ammo1 == NULL) //no ammo, do not draw
|
|
{
|
|
continue;
|
|
}
|
|
max = ammo1->MaxAmount;
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO2)
|
|
{
|
|
value = ammocount2;
|
|
if(ammo2 == NULL) //no ammo, do not draw
|
|
{
|
|
continue;
|
|
}
|
|
max = ammo2->MaxAmount;
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_AMMO)
|
|
{
|
|
const PClass* ammo = PClass::FindClass(cmd.string[0]);
|
|
AInventory* item = CPlayer->mo->FindInventory(ammo);
|
|
if(item != NULL)
|
|
{
|
|
value = item->Amount;
|
|
max = item->MaxAmount;
|
|
}
|
|
else
|
|
{
|
|
value = 0;
|
|
}
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_FRAGS)
|
|
{
|
|
value = CPlayer->fragcount;
|
|
max = fraglimit;
|
|
}
|
|
else if(cmd.flags == DRAWNUMBER_INVENTORY)
|
|
{
|
|
AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
|
|
if(item != NULL)
|
|
{
|
|
value = item->Amount;
|
|
max = item->MaxAmount;
|
|
}
|
|
else
|
|
{
|
|
value = 0;
|
|
}
|
|
}
|
|
if(max != 0 || value < 0)
|
|
{
|
|
value = (value*100)/max;
|
|
if(value > 100)
|
|
value = 100;
|
|
}
|
|
else
|
|
{
|
|
value = 0;
|
|
}
|
|
FBarTexture* bar = new FBarTexture();
|
|
if(cmd.special != -1)
|
|
bar->PrepareTexture(Images[cmd.sprite], Images[cmd.special], value, horizontal, reverse);
|
|
else
|
|
bar->PrepareTexture(Images[cmd.sprite], NULL, value, horizontal, reverse);
|
|
DrawImage(bar, cmd.x, cmd.y);
|
|
break;
|
|
}
|
|
case SBARINFO_GAMEMODE:
|
|
if(((cmd.flags & GAMETYPE_SINGLEPLAYER) == GAMETYPE_SINGLEPLAYER && !multiplayer) ||
|
|
((cmd.flags & GAMETYPE_DEATHMATCH) == GAMETYPE_DEATHMATCH && deathmatch) ||
|
|
((cmd.flags & GAMETYPE_COOPERATIVE) == GAMETYPE_COOPERATIVE && multiplayer && !deathmatch) ||
|
|
((cmd.flags & GAMETYPE_TEAMGAME) == GAMETYPE_TEAMGAME && teamplay))
|
|
{
|
|
doCommands(cmd.subBlock);
|
|
}
|
|
break;
|
|
case SBARINFO_PLAYERCLASS:
|
|
int spawnClass = CPlayer->GetSpawnClass();
|
|
if(cmd.special == spawnClass || cmd.special2 == spawnClass || cmd.special3 == spawnClass)
|
|
{
|
|
doCommands(cmd.subBlock);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//draws and image with the specified flags
|
|
void DrawGraphic(FTexture* texture, int x, int y, int flags)
|
|
{
|
|
if((flags & DRAWIMAGE_OFFSET_CENTER) == DRAWIMAGE_OFFSET_CENTER)
|
|
{
|
|
x -= (texture->GetWidth()/2)-texture->LeftOffset;
|
|
y -= (texture->GetHeight()/2)-texture->TopOffset;
|
|
}
|
|
if((flags & DRAWIMAGE_TRANSLATABLE) == DRAWIMAGE_TRANSLATABLE)
|
|
DrawImage(texture, x, y, translationtables[TRANSLATION_Players] + (CPlayer - players)*256);
|
|
else
|
|
DrawImage(texture, x, y);
|
|
}
|
|
|
|
void DrawString(const char* str, int x, int y, EColorRange translation, int spacing=0)
|
|
{
|
|
x += spacing;
|
|
while(*str != '\0')
|
|
{
|
|
int width = drawingFont->GetCharWidth((int) *str);
|
|
FTexture* character = drawingFont->GetChar((int) *str, &width);
|
|
if(character == NULL) //missing character.
|
|
{
|
|
str++;
|
|
continue;
|
|
}
|
|
x += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
|
|
DrawImage(character, x, y, drawingFont->GetColorTranslation(translation));
|
|
x += width + spacing - (character->LeftOffset+1);
|
|
str++;
|
|
}
|
|
}
|
|
|
|
//draws the specified number up to len digits
|
|
void DrawNumber(int num, int len, int x, int y, EColorRange translation, int spacing=0)
|
|
{
|
|
FString value;
|
|
int maxval = (int) pow(10., len);
|
|
num = clamp(num, -maxval+1, maxval-1);
|
|
value.Format("%d", num);
|
|
x -= int(drawingFont->StringWidth(value)+(spacing * value.Len()));
|
|
DrawString(value, x, y, translation, spacing);
|
|
}
|
|
|
|
//draws the mug shot
|
|
void DrawFace(int accuracy, bool xdth, int x, int y)
|
|
{
|
|
if(CPlayer->health > 0)
|
|
{
|
|
if(faceIndex == ST_FACEGOD) //nothing fancy to do here
|
|
{
|
|
DrawImage(Faces[ST_FACEGOD], x, y);
|
|
}
|
|
else
|
|
{
|
|
int level = 0;
|
|
for(level = 0;CPlayer->health < (accuracy-level-1)*(100/accuracy);level++);
|
|
int face = faceIndex + level*8;
|
|
DrawImage(Faces[face], x, y);
|
|
}
|
|
}
|
|
else //dead
|
|
{
|
|
if(!xdth || CPlayer->mo->health > -CPlayer->mo->GetDefault()->health)
|
|
{
|
|
DrawImage(Faces[ST_FACEDEAD], x, y);
|
|
}
|
|
else
|
|
{
|
|
if(faceIndex != ST_FACEXDEAD+6 && faceIndex >= ST_FACEXDEAD) //animate
|
|
{
|
|
if(faceTimer == 0)
|
|
{
|
|
faceIndex++;
|
|
faceTimer = ST_XDTHTIME;
|
|
}
|
|
faceTimer--;
|
|
}
|
|
else if(faceIndex < ST_FACEXDEAD) //set to xdeath
|
|
{
|
|
faceIndex = ST_FACEXDEAD;
|
|
faceTimer = ST_XDTHTIME;
|
|
}
|
|
DrawImage(Faces[faceIndex], x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Does some face drawing logic.
|
|
void getNewFace(int number)
|
|
{
|
|
int i;
|
|
angle_t badguyangle;
|
|
angle_t diffang;
|
|
|
|
if(CPlayer->health > 0)
|
|
{
|
|
if(weaponGrin)
|
|
{
|
|
weaponGrin = false;
|
|
if(CPlayer->bonuscount)
|
|
{
|
|
faceTimer = ST_GRINTIME;
|
|
faceIndex = ST_FACEGRIN;
|
|
return;
|
|
}
|
|
}
|
|
// getting hurt
|
|
if (CPlayer->damagecount)
|
|
{
|
|
int damageAngle = ST_FACEPAIN;
|
|
if(CPlayer->attacker && CPlayer->attacker != CPlayer->mo)
|
|
{
|
|
if(CPlayer->mo != NULL)
|
|
{
|
|
//some more doom_sbar C&P
|
|
badguyangle = R_PointToAngle2(CPlayer->mo->x, CPlayer->mo->y, CPlayer->attacker->x, CPlayer->attacker->y);
|
|
if (badguyangle > CPlayer->mo->angle)
|
|
{
|
|
// whether right or left
|
|
diffang = badguyangle - CPlayer->mo->angle;
|
|
i = diffang > ANG180;
|
|
}
|
|
else
|
|
{
|
|
// whether left or right
|
|
diffang = CPlayer->mo->angle - badguyangle;
|
|
i = diffang <= ANG180;
|
|
} // confusing, aint it?
|
|
if(i && diffang >= ANG45)
|
|
{
|
|
damageAngle = ST_FACEPAINRIGHT;
|
|
}
|
|
else if(!i && diffang >= ANG45)
|
|
{
|
|
damageAngle = ST_FACEPAINLEFT;
|
|
}
|
|
}
|
|
}
|
|
faceTimer = ST_PAINTIME;
|
|
if (mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20)
|
|
{
|
|
faceIndex = ST_FACEOUCH;
|
|
}
|
|
else
|
|
{
|
|
faceIndex = damageAngle;
|
|
}
|
|
return;
|
|
}
|
|
// invulnerability
|
|
if ((CPlayer->cheats & CF_GODMODE) || (CPlayer->mo != NULL && CPlayer->mo->flags2 & MF2_INVULNERABLE))
|
|
{
|
|
faceIndex = ST_FACEGOD;
|
|
faceTimer = 1;
|
|
}
|
|
|
|
if (faceTimer == 0)
|
|
{
|
|
faceIndex = (number % 3); //should generate 0, 1, or 2
|
|
faceTimer = ST_FACETIME;
|
|
}
|
|
faceTimer--;
|
|
mugshotHealth = CPlayer->health;
|
|
}
|
|
}
|
|
|
|
void DrawInventoryBar(int type, int num, int x, int y, bool alwaysshow,
|
|
int counterx, int countery, EColorRange translation, bool drawArtiboxes) //yes, there is some Copy & Paste here too
|
|
{
|
|
const AInventory *item;
|
|
int i;
|
|
|
|
// If the player has no artifacts, don't draw the bar
|
|
CPlayer->mo->InvFirst = ValidateInvFirst(num);
|
|
if(CPlayer->mo->InvFirst != NULL || alwaysshow)
|
|
{
|
|
for(item = CPlayer->mo->InvFirst, i = 0; item != NULL && i < num; item = item->NextInv(), ++i)
|
|
{
|
|
if(drawArtiboxes)
|
|
{
|
|
DrawImage (Images[invBarOffset + imgARTIBOX], x+i*31, y);
|
|
}
|
|
DrawImage (TexMan(item->Icon), x+i*31, y, item->Amount > 0 ? NULL : DIM_MAP);
|
|
if(item->Amount != 1)
|
|
{
|
|
DrawNumber(item->Amount, 3, counterx+i*31, countery, translation);
|
|
}
|
|
if(item == CPlayer->mo->InvSel)
|
|
{
|
|
if(type == GAME_Heretic)
|
|
{
|
|
DrawImage(Images[invBarOffset + imgSELECTBOX], x+i*31, y+29);
|
|
}
|
|
else
|
|
{
|
|
DrawImage(Images[invBarOffset + imgSELECTBOX], x+i*31, y);
|
|
}
|
|
}
|
|
}
|
|
for (; i < num && drawArtiboxes; ++i)
|
|
{
|
|
DrawImage (Images[invBarOffset + imgARTIBOX], x+i*31, y);
|
|
}
|
|
// Is there something to the left?
|
|
if (CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
|
|
{
|
|
DrawImage (Images[!(gametic & 4) ?
|
|
invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], 38, 2);
|
|
}
|
|
// Is there something to the right?
|
|
if (item != NULL)
|
|
{
|
|
DrawImage (Images[!(gametic & 4) ?
|
|
invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], 269, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
FImageCollection Images;
|
|
FImageCollection Faces;
|
|
FPlayerSkin *oldSkin;
|
|
FFont *drawingFont;
|
|
char* lastPrefix;
|
|
bool weaponGrin;
|
|
int faceTimer;
|
|
int faceIndex;
|
|
int oldHealth;
|
|
int mugshotHealth;
|
|
unsigned int invBarOffset;
|
|
};
|
|
|
|
FBaseStatusBar *CreateCustomStatusBar ()
|
|
{
|
|
return new FSBarInfo;
|
|
}
|